name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 53 3 0 1555 0 0 0 0 0 0.033 0.002 0.000 0.965 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 1 2 0 1 0 0 0 0 0 0.250 0.500 0.000 0.250 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 17 1 0 47 0 0 0 0 0 0.262 0.015 0.000 0.723 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 19 0 0 191 0 0 0 0 0 0.090 0.000 0.000 0.910 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 16 0 0 1290 0 0 0 0 0 0.012 0.000 0.000 0.988 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
6 # place 4077 437 0 44315 2 2 0 0 0 0.083 0.009 0.000 0.907 0.000 0.000 0.000 0.000 0.000
7 place = city 4 0 0 27 0 0 0 0 0 0.129 0.000 0.000 0.871 0.000 0.000 0.000 0.000 0.000
8 place = town 24 3 0 246 0 0 0 0 0 0.088 0.011 0.000 0.901 0.000 0.000 0.000 0.000 0.000
9 place = village 488 12 0 4486 0 0 0 0 0 0.098 0.002 0.000 0.900 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 3244 194 0 35160 0 2 0 0 0 0.084 0.005 0.000 0.911 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 98 35 0 1120 2 0 0 0 0 0.078 0.028 0.000 0.892 0.002 0.000 0.000 0.000 0.000
12 boundary = administrative 1980 4 0 22164 0 0 0 0 0 0.082 0.000 0.000 0.918 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 165 190 0 1698 0 0 0 0 0 0.080 0.093 0.000 0.827 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1927 1 0 20606 0 0 0 0 0 0.086 0.000 0.000 0.914 0.000 0.000 0.000 0.000 0.000
15 # allotments 387 3 0 2441 45 0 0 2 7 0.134 0.001 0.000 0.846 0.016 0.000 0.000 0.001 0.002
16 place = allotments 270 3 0 1559 5 0 0 0 0 0.147 0.002 0.000 0.849 0.003 0.000 0.000 0.000 0.000
17 landuse = allotments 356 2 0 2299 41 0 0 2 7 0.132 0.001 0.000 0.849 0.015 0.000 0.000 0.001 0.003
18 # locality 1224 34 0 10630 37 3 0 0 3 0.103 0.003 0.000 0.891 0.003 0.000 0.000 0.000 0.000
19 place = locality 1223 32 0 10573 37 3 0 0 3 0.103 0.003 0.000 0.891 0.003 0.000 0.000 0.000 0.000
20 abandoned:place = * 260 17 0 2746 0 0 0 0 0 0.086 0.006 0.000 0.908 0.000 0.000 0.000 0.000 0.000
21 # suburb 487 162 44 5169 4796 27 1 17 85 0.045 0.015 0.004 0.479 0.445 0.003 0.000 0.002 0.008
22 landuse = cemetery 10 62 15 994 188 6 0 2 7 0.008 0.048 0.012 0.774 0.146 0.005 0.000 0.002 0.005
23 landuse = commercial 3 4 0 80 79 0 0 1 2 0.018 0.024 0.000 0.473 0.467 0.000 0.000 0.006 0.012
24 landuse = construction 3 0 0 29 126 1 0 0 7 0.018 0.000 0.000 0.175 0.759 0.006 0.000 0.000 0.042
25 landuse = farmland 5 0 2 17 43 0 0 0 11 0.064 0.000 0.026 0.218 0.551 0.000 0.000 0.000 0.141
26 landuse = farmyard 118 1 0 62 332 0 0 0 6 0.227 0.002 0.000 0.119 0.640 0.000 0.000 0.000 0.012
27 landuse = industrial 75 8 10 1075 3172 6 0 11 36 0.017 0.002 0.002 0.245 0.722 0.001 0.000 0.003 0.008
28 landuse = residential 86 43 4 687 8 2 0 0 1 0.103 0.052 0.005 0.827 0.010 0.002 0.000 0.000 0.001
29 landuse = retail 2 4 1 132 90 1 0 0 1 0.009 0.017 0.004 0.571 0.390 0.004 0.000 0.000 0.004
30 place = * 171 33 8 1872 5 2 1 0 1 0.082 0.016 0.004 0.894 0.002 0.001 0.000 0.000 0.000
31 residential = * 69 42 4 554 3 2 0 0 0 0.102 0.062 0.006 0.822 0.004 0.003 0.000 0.000 0.000
32 industrial = * 7 1 4 161 292 1 0 5 3 0.015 0.002 0.008 0.340 0.616 0.002 0.000 0.011 0.006
33 landuse = * 27 10 4 273 726 9 0 1 13 0.025 0.009 0.004 0.257 0.683 0.008 0.000 0.001 0.012
34 # highway 135 123 3 93147 1376 166 34 1 153 0.001 0.001 0.000 0.979 0.014 0.002 0.000 0.000 0.002
35 highway = motorway 76 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = trunk 29 44 0 1206 0 6 0 0 24 0.022 0.034 0.000 0.921 0.000 0.005 0.000 0.000 0.018
37 highway = primary 0 23 0 7577 53 12 0 0 34 0.000 0.003 0.000 0.984 0.007 0.002 0.000 0.000 0.004
38 highway = secondary 0 2 0 7237 19 0 0 0 0 0.000 0.000 0.000 0.997 0.003 0.000 0.000 0.000 0.000
39 highway = tertiary 3 7 0 10539 115 0 1 0 11 0.000 0.001 0.000 0.987 0.011 0.000 0.000 0.000 0.001
40 highway = unclassified 1 0 0 2959 44 13 0 0 1 0.000 0.000 0.000 0.980 0.015 0.004 0.000 0.000 0.000
41 highway = residential 6 0 0 56321 538 3 33 0 30 0.000 0.000 0.000 0.989 0.009 0.000 0.001 0.000 0.001
42 highway = service 0 13 0 3089 107 14 0 0 7 0.000 0.004 0.000 0.956 0.033 0.004 0.000 0.000 0.002
43 highway = track 0 0 0 576 87 117 0 1 5 0.000 0.000 0.000 0.733 0.111 0.149 0.000 0.001 0.006
44 type = associatedStreet 0 0 0 1819 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
45 type = street 0 0 0 37 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
46 highway = * 19 34 0 1552 367 0 0 0 41 0.009 0.017 0.000 0.771 0.182 0.000 0.000 0.000 0.020
47 bridge = * 17 4 3 1203 125 9 0 0 1 0.012 0.003 0.002 0.883 0.092 0.007 0.000 0.000 0.001
48 # public_transport 2179 13266 82 12875 4746 27 2 75 47 0.065 0.398 0.002 0.387 0.143 0.001 0.000 0.002 0.001
49 highway = bus_stop 1376 7396 50 6661 1924 0 2 64 25 0.079 0.423 0.003 0.381 0.110 0.000 0.000 0.004 0.001
50 type = route 10 52 7 2008 1828 13 0 1 1 0.003 0.013 0.002 0.512 0.466 0.003 0.000 0.000 0.000
51 type = route_master 0 0 0 2 15 0 0 0 0 0.000 0.000 0.000 0.118 0.882 0.000 0.000 0.000 0.000
52 public_transport = * 1793 12294 46 7761 2037 10 2 49 35 0.075 0.512 0.002 0.323 0.085 0.000 0.000 0.002 0.001
53 route = * 14 52 7 2033 1832 14 0 1 1 0.004 0.013 0.002 0.514 0.463 0.004 0.000 0.000 0.000
54 railway = * 162 441 10 1932 321 3 0 0 8 0.056 0.153 0.003 0.672 0.112 0.001 0.000 0.000 0.003
55 route_master = * 0 0 0 2 17 0 0 0 0 0.000 0.000 0.000 0.105 0.895 0.000 0.000 0.000 0.000
56 # infrastructure 1047 248 20 3877 4549 55 56 21 283 0.103 0.024 0.002 0.382 0.448 0.005 0.006 0.002 0.028
57 barrier = * 247 234 13 2414 1457 34 0 5 33 0.056 0.053 0.003 0.544 0.328 0.008 0.000 0.001 0.007
58 power = * 829 1 2 1630 2255 14 55 15 115 0.169 0.000 0.000 0.332 0.459 0.003 0.011 0.003 0.023
59 substation = * 605 0 1 905 1013 2 2 10 36 0.235 0.000 0.000 0.352 0.394 0.001 0.001 0.004 0.014
60 man_made = * 58 13 5 515 956 5 0 1 133 0.034 0.008 0.003 0.305 0.567 0.003 0.000 0.001 0.079
61 embankment = * 2 0 0 140 70 2 0 0 0 0.009 0.000 0.000 0.654 0.327 0.009 0.000 0.000 0.000
62 # religion 45 125 57 2460 1041 23 4 10 47 0.012 0.033 0.015 0.645 0.273 0.006 0.001 0.003 0.012
63 amenity = place_of_worship 41 53 30 1632 880 18 0 7 13 0.015 0.020 0.011 0.610 0.329 0.007 0.000 0.003 0.005
64 amenity = monastery 0 0 0 12 6 0 1 0 2 0.000 0.000 0.000 0.571 0.286 0.000 0.048 0.000 0.095
65 building = church 0 22 17 939 425 11 3 2 12 0.000 0.015 0.012 0.656 0.297 0.008 0.002 0.001 0.008
66 building = cathedral 0 0 0 21 4 0 0 0 0 0.000 0.000 0.000 0.840 0.160 0.000 0.000 0.000 0.000
67 building = chapel 20 6 2 170 64 1 0 0 4 0.075 0.022 0.007 0.637 0.240 0.004 0.000 0.000 0.015
68 religion = * 44 115 49 2391 983 23 0 7 32 0.012 0.032 0.013 0.656 0.270 0.006 0.000 0.002 0.009
69 # education 364 117 35 2677 1532 44 66 22 808 0.064 0.021 0.006 0.473 0.270 0.008 0.012 0.004 0.143
70 landuse = education 4 7 0 778 13 2 0 0 0 0.005 0.009 0.000 0.968 0.016 0.002 0.000 0.000 0.000
71 amenity = university 1 6 2 108 7 4 23 1 47 0.005 0.030 0.010 0.543 0.035 0.020 0.116 0.005 0.236
72 amenity = college 1 6 1 132 32 7 12 2 129 0.003 0.019 0.003 0.410 0.099 0.022 0.037 0.006 0.401
73 amenity = school 295 37 22 820 792 9 0 9 15 0.148 0.019 0.011 0.410 0.396 0.005 0.000 0.005 0.008
74 amenity = kindergarten 19 53 9 1216 581 19 0 3 9 0.010 0.028 0.005 0.637 0.304 0.010 0.000 0.002 0.005
75 building = university 3 0 1 42 8 1 18 1 90 0.018 0.000 0.006 0.256 0.049 0.006 0.110 0.006 0.549
76 building = college 0 2 0 40 11 3 6 0 55 0.000 0.017 0.000 0.342 0.094 0.026 0.051 0.000 0.470
77 building = school 49 10 1 165 96 1 9 5 335 0.073 0.015 0.001 0.246 0.143 0.001 0.013 0.007 0.499
78 building = kindergarten 0 3 0 179 50 0 2 1 136 0.000 0.008 0.000 0.482 0.135 0.000 0.005 0.003 0.367
79 # healthcare 67 56 20 2119 3194 159 62 78 890 0.010 0.008 0.003 0.319 0.481 0.024 0.009 0.012 0.134
80 amenity = hospital 7 6 4 250 223 13 17 3 130 0.011 0.009 0.006 0.383 0.342 0.020 0.026 0.005 0.199
81 amenity = pharmacy 36 36 3 1123 806 123 7 57 321 0.014 0.014 0.001 0.447 0.321 0.049 0.003 0.023 0.128
82 amenity = clinic 3 5 8 318 253 14 14 7 112 0.004 0.007 0.011 0.433 0.345 0.019 0.019 0.010 0.153
83 amenity = doctors 13 1 0 94 723 0 10 2 82 0.014 0.001 0.000 0.102 0.782 0.000 0.011 0.002 0.089
84 amenity = dentist 0 5 1 95 149 5 5 7 106 0.000 0.013 0.003 0.255 0.399 0.013 0.013 0.019 0.284
85 building = hospital 7 2 3 161 68 3 10 0 152 0.017 0.005 0.007 0.397 0.167 0.007 0.025 0.000 0.374
86 building = clinic 0 1 0 14 6 1 0 0 9 0.000 0.032 0.000 0.452 0.194 0.032 0.000 0.000 0.290
87 emergency = * 1 0 2 152 992 10 0 3 0 0.001 0.000 0.002 0.131 0.855 0.009 0.000 0.003 0.000
88 healthcare = * 22 42 12 912 1607 65 2 44 35 0.008 0.015 0.004 0.333 0.586 0.024 0.001 0.016 0.013
89 # government 105 239 22 1507 2008 50 90 36 955 0.021 0.048 0.004 0.301 0.401 0.010 0.018 0.007 0.191
90 amenity = post_office 1 222 4 288 70 12 22 5 509 0.001 0.196 0.004 0.254 0.062 0.011 0.019 0.004 0.449
91 amenity = police 3 1 3 268 140 10 37 10 236 0.004 0.001 0.004 0.379 0.198 0.014 0.052 0.014 0.333
92 amenity = library 3 6 4 206 46 3 31 2 198 0.006 0.012 0.008 0.413 0.092 0.006 0.062 0.004 0.397
93 office = government 60 8 10 502 1248 22 0 18 4 0.032 0.004 0.005 0.268 0.667 0.012 0.000 0.010 0.002
94 landuse = military 22 1 1 112 225 2 0 0 3 0.060 0.003 0.003 0.306 0.615 0.005 0.000 0.000 0.008
95 government = * 40 6 4 261 396 14 0 3 2 0.055 0.008 0.006 0.360 0.545 0.019 0.000 0.004 0.003
96 military = * 24 3 0 184 346 1 0 1 7 0.042 0.005 0.000 0.325 0.611 0.002 0.000 0.002 0.012
97 # office 319 11 16 1272 3423 26 1 56 170 0.060 0.002 0.003 0.240 0.647 0.005 0.000 0.011 0.032
98 office = * 319 11 16 1272 3423 26 1 56 170 0.060 0.002 0.003 0.240 0.647 0.005 0.000 0.011 0.032
99 # tourism 373 271 321 6226 6547 750 13 91 838 0.024 0.018 0.021 0.403 0.424 0.049 0.001 0.006 0.054
100 tourism = * 252 182 164 4289 3733 718 10 64 418 0.026 0.019 0.017 0.436 0.380 0.073 0.001 0.007 0.043
101 historic = * 120 110 159 2331 2887 40 2 28 419 0.020 0.018 0.026 0.382 0.474 0.007 0.000 0.005 0.069
102 memorial = * 27 32 43 548 1342 16 1 11 339 0.011 0.014 0.018 0.232 0.569 0.007 0.000 0.005 0.144
103 ruins = * 5 16 0 89 150 2 0 0 0 0.019 0.061 0.000 0.340 0.573 0.008 0.000 0.000 0.000
104 information = * 8 17 10 113 197 629 1 1 20 0.008 0.017 0.010 0.113 0.198 0.632 0.001 0.001 0.020
105 attraction = * 13 3 7 55 89 3 1 0 1 0.076 0.017 0.041 0.320 0.517 0.017 0.006 0.000 0.006
106 resort = * 3 0 0 29 106 1 0 1 2 0.021 0.000 0.000 0.204 0.746 0.007 0.000 0.007 0.014
107 artwork_type = * 29 23 29 180 376 27 4 24 150 0.034 0.027 0.034 0.214 0.447 0.032 0.005 0.029 0.178
108 # amenity 5493 739 152 16691 6161 1054 1057 537 16244 0.114 0.015 0.003 0.347 0.128 0.022 0.022 0.011 0.338
109 amenity = cafe 163 20 13 769 333 32 88 40 1007 0.066 0.008 0.005 0.312 0.135 0.013 0.036 0.016 0.409
110 amenity = atm 868 2 1 517 29 12 1 0 28 0.595 0.001 0.001 0.355 0.020 0.008 0.001 0.000 0.019
111 amenity = bank 1133 20 1 617 82 71 4 10 134 0.547 0.010 0.000 0.298 0.040 0.034 0.002 0.005 0.065
112 amenity = fast_food 45 1 10 262 96 16 35 7 290 0.059 0.001 0.013 0.344 0.126 0.021 0.046 0.009 0.381
113 amenity = fuel 68 3 0 496 108 53 17 31 350 0.060 0.003 0.000 0.440 0.096 0.047 0.015 0.028 0.311
114 amenity = community_centre 255 12 2 145 66 1 29 7 229 0.342 0.016 0.003 0.194 0.088 0.001 0.039 0.009 0.307
115 amenity = restaurant 46 17 2 198 64 6 29 12 233 0.076 0.028 0.003 0.326 0.105 0.010 0.048 0.020 0.384
116 amenity = bar 36 7 3 90 79 4 22 6 226 0.076 0.015 0.006 0.190 0.167 0.008 0.047 0.013 0.478
117 shop = convenience 857 117 31 3412 775 423 82 136 1506 0.117 0.016 0.004 0.465 0.106 0.058 0.011 0.019 0.205
118 shop = clothes 60 24 1 218 186 7 15 15 597 0.053 0.021 0.001 0.194 0.166 0.006 0.013 0.013 0.532
119 shop = car_repair 14 3 0 256 126 13 29 22 675 0.012 0.003 0.000 0.225 0.111 0.011 0.025 0.019 0.593
120 shop = hairdresser 31 13 3 329 180 6 28 2 483 0.029 0.012 0.003 0.306 0.167 0.006 0.026 0.002 0.449
121 shop = chemist 2 0 1 1379 11 25 10 5 47 0.001 0.000 0.001 0.932 0.007 0.017 0.007 0.003 0.032
122 shop = supermarket 324 20 1 465 69 146 4 17 172 0.266 0.016 0.001 0.382 0.057 0.120 0.003 0.014 0.141
123 shop = car_parts 1 1 0 284 155 6 39 10 416 0.001 0.001 0.000 0.311 0.170 0.007 0.043 0.011 0.456
124 shop = furniture 21 2 0 252 102 12 11 27 322 0.028 0.003 0.000 0.336 0.136 0.016 0.015 0.036 0.430
125 shop = hardware 24 16 2 209 136 9 16 9 302 0.033 0.022 0.003 0.289 0.188 0.012 0.022 0.012 0.418
126 shop = kiosk 27 35 2 172 23 9 14 2 114 0.068 0.088 0.005 0.432 0.058 0.023 0.035 0.005 0.286
127 shop = doityourself 28 11 3 180 114 4 11 9 366 0.039 0.015 0.004 0.248 0.157 0.006 0.015 0.012 0.504
128 shop = pet 4 0 0 116 65 2 9 4 277 0.008 0.000 0.000 0.243 0.136 0.004 0.019 0.008 0.581
129 shop = florist 18 3 1 177 58 4 14 8 244 0.034 0.006 0.002 0.336 0.110 0.008 0.027 0.015 0.463
130 shop = beauty 11 0 2 40 95 2 16 11 304 0.023 0.000 0.004 0.083 0.198 0.004 0.033 0.023 0.632
131 shop = mobile_phone 171 6 0 85 109 1 1 2 127 0.341 0.012 0.000 0.169 0.217 0.002 0.002 0.004 0.253
132 shop = shoes 19 3 0 80 29 2 6 2 117 0.074 0.012 0.000 0.310 0.112 0.008 0.023 0.008 0.453
133 shop = newsagent 150 59 0 265 1 23 0 1 36 0.280 0.110 0.000 0.495 0.002 0.043 0.000 0.002 0.067
134 shop = electronics 88 2 1 74 72 0 10 11 192 0.196 0.004 0.002 0.164 0.160 0.000 0.022 0.024 0.427
135 shop = alcohol 8 5 1 95 74 5 10 3 242 0.018 0.011 0.002 0.214 0.167 0.011 0.023 0.007 0.546
136 shop = jewelry 3 2 1 143 39 16 10 0 128 0.009 0.006 0.003 0.418 0.114 0.047 0.029 0.000 0.374
137 shop = mall 22 5 2 123 47 15 16 3 140 0.059 0.013 0.005 0.330 0.126 0.040 0.043 0.008 0.375
138 shop = butcher 21 8 4 101 69 4 19 5 160 0.054 0.020 0.010 0.258 0.176 0.010 0.049 0.013 0.409
139 shop = cosmetics 1 2 0 84 51 5 12 10 114 0.004 0.007 0.000 0.301 0.183 0.018 0.043 0.036 0.409
140 craft = shoemaker 1 2 0 150 16 5 3 0 48 0.004 0.009 0.000 0.667 0.071 0.022 0.013 0.000 0.213
141 amenity = * 402 195 22 2083 1123 37 142 50 2385 0.062 0.030 0.003 0.323 0.174 0.006 0.022 0.008 0.370
142 shop = * 502 95 27 1856 1012 95 229 52 3240 0.071 0.013 0.004 0.261 0.142 0.013 0.032 0.007 0.456
143 leisure = * 83 37 15 1211 670 13 83 19 1105 0.026 0.011 0.005 0.374 0.207 0.004 0.026 0.006 0.341
144 sport = * 15 8 4 257 84 5 31 3 374 0.019 0.010 0.005 0.329 0.108 0.006 0.040 0.004 0.479
145 clothes = * 5 9 0 76 29 1 3 3 103 0.022 0.039 0.000 0.332 0.127 0.004 0.013 0.013 0.450
146 # building 2779 554 161 8363 5712 368 488 161 11700 0.092 0.018 0.005 0.276 0.189 0.012 0.016 0.005 0.386
147 building = industrial 41 8 2 367 374 4 15 5 806 0.025 0.005 0.001 0.226 0.231 0.002 0.009 0.003 0.497
148 building = service 651 1 12 86 356 2 5 0 283 0.466 0.001 0.009 0.062 0.255 0.001 0.004 0.000 0.203
149 building = retail 307 38 11 729 217 110 46 34 463 0.157 0.019 0.006 0.373 0.111 0.056 0.024 0.017 0.237
150 building = commercial 26 9 3 135 109 7 16 2 287 0.044 0.015 0.005 0.227 0.184 0.012 0.027 0.003 0.483
151 building = warehouse 18 1 0 35 28 0 2 0 160 0.074 0.004 0.000 0.143 0.115 0.000 0.008 0.000 0.656
152 building = public 29 10 4 166 53 5 8 2 92 0.079 0.027 0.011 0.450 0.144 0.014 0.022 0.005 0.249
153 building = dormitory 0 3 1 143 51 2 48 1 362 0.000 0.005 0.002 0.234 0.083 0.003 0.079 0.002 0.592
154 building = warehouse 18 1 0 35 28 0 2 0 160 0.074 0.004 0.000 0.143 0.115 0.000 0.008 0.000 0.656
155 building = * 1707 484 128 6702 4524 238 348 117 9247 0.073 0.021 0.005 0.285 0.193 0.010 0.015 0.005 0.394
156 # water 3957 199 1 16296 2911 156 0 4 16 0.168 0.008 0.000 0.692 0.124 0.007 0.000 0.000 0.001
157 waterway = drain 20 2 0 191 209 0 0 0 3 0.047 0.005 0.000 0.449 0.492 0.000 0.000 0.000 0.007
158 waterway = ditch 51 0 0 287 297 4 0 1 0 0.080 0.000 0.000 0.448 0.464 0.006 0.000 0.002 0.000
159 waterway = stream 1190 47 0 4083 869 30 0 0 2 0.191 0.008 0.000 0.656 0.140 0.005 0.000 0.000 0.000
160 waterway = river 2613 112 0 8631 479 83 0 1 2 0.219 0.009 0.000 0.724 0.040 0.007 0.000 0.000 0.000
161 waterway = canal 19 1 0 436 114 7 0 0 0 0.033 0.002 0.000 0.756 0.198 0.012 0.000 0.000 0.000
162 type = waterway 404 11 0 1388 198 59 0 2 0 0.196 0.005 0.000 0.673 0.096 0.029 0.000 0.001 0.000
163 natural = water 32 10 0 2311 659 28 0 2 4 0.011 0.003 0.000 0.759 0.216 0.009 0.000 0.001 0.001
164 natural = spring 32 10 1 290 253 1 0 0 1 0.054 0.017 0.002 0.493 0.430 0.002 0.000 0.000 0.002
165 tunnel = * 1062 61 0 4064 628 17 0 0 8 0.182 0.010 0.000 0.696 0.108 0.003 0.000 0.000 0.001
166 waterway = * 0 4 0 13 20 0 0 0 0 0.000 0.108 0.000 0.351 0.541 0.000 0.000 0.000 0.000
167 water = * 24 7 0 2263 610 28 0 2 3 0.008 0.002 0.000 0.771 0.208 0.010 0.000 0.001 0.001
168 # natural 196 39 53 1449 738 21 5 6 16 0.078 0.015 0.021 0.574 0.293 0.008 0.002 0.002 0.006
169 place = island 1 3 0 8 0 0 0 0 0 0.083 0.250 0.000 0.667 0.000 0.000 0.000 0.000 0.000
170 place = islet 3 1 0 63 18 2 0 0 0 0.034 0.011 0.000 0.724 0.207 0.023 0.000 0.000 0.000
171 landuse = forest 21 1 6 86 79 2 0 0 0 0.108 0.005 0.031 0.441 0.405 0.010 0.000 0.000 0.000
172 boundary = * 55 1 1 677 1 12 5 3 3 0.073 0.001 0.001 0.893 0.001 0.016 0.007 0.004 0.004
173 natural = * 117 33 46 627 634 4 0 3 12 0.079 0.022 0.031 0.425 0.430 0.003 0.000 0.002 0.008
174 ele = * 35 1 0 121 146 3 0 0 2 0.114 0.003 0.000 0.393 0.474 0.010 0.000 0.000 0.006
175 # other 69 20 6 407 152 7 23 4 776 0.047 0.014 0.004 0.278 0.104 0.005 0.016 0.003 0.530
176 # TOTAL 20700 15868 846 219884 41655 2509 1620 960 29756 0.062 0.048 0.003 0.659 0.125 0.008 0.005 0.003 0.089

name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1611 1611 1611 1.000 1.000 1393 1397 1392 1.003 0.999
1 admin_level = 2 4 4 4 1.000 1.000 3 3 3 1.000 1.000
2 admin_level = 4 65 65 65 1.000 1.000 32 31 31 0.969 0.969
3 admin_level = 6 210 210 210 1.000 1.000 165 165 165 1.000 1.000
4 admin_level = 8 1306 1306 1306 1.000 1.000 1191 1195 1191 1.003 1.000
5 admin_level = 9 26 26 26 1.000 1.000 13 13 13 1.000 1.000
6 # place 48833 48831 48833 1.000 1.000 17174 16970 16805 0.988 0.979
7 place = city 31 31 31 1.000 1.000 16 16 16 1.000 1.000
8 place = town 273 273 273 1.000 1.000 140 138 137 0.986 0.979
9 place = village 4986 4986 4986 1.000 1.000 2207 2207 2195 1.000 0.995
10 place = hamlet 38600 38600 38600 1.000 1.000 13686 13625 13493 0.996 0.986
11 place = isolated_dwelling 1255 1253 1255 0.998 1.000 668 632 633 0.946 0.948
12 boundary = administrative 24148 24148 24148 1.000 1.000 16721 16872 16719 1.009 1.000
13 traffic_sign = city_limit 2053 2053 2053 1.000 1.000 997 932 926 0.935 0.929
14 admin_level = * 22534 22534 22534 1.000 1.000 15400 15547 15399 1.010 1.000
15 # allotments 2885 2831 2878 0.981 0.998 1961 1882 1954 0.960 0.996
16 place = allotments 1837 1832 1837 0.997 1.000 1330 1292 1328 0.971 0.998
17 landuse = allotments 2707 2657 2700 0.982 0.997 1908 1832 1902 0.960 0.997
18 # locality 11931 11891 11928 0.997 1.000 8388 8249 8373 0.983 0.998
19 place = locality 11871 11831 11868 0.997 1.000 8353 8211 8339 0.983 0.998
20 abandoned:place = * 3023 3023 3023 1.000 1.000 2200 2202 2195 1.001 0.998
21 # suburb 10788 5890 10658 0.546 0.988 7894 3324 7744 0.421 0.981
22 landuse = cemetery 1284 1087 1262 0.847 0.983 444 236 409 0.532 0.921
23 landuse = commercial 169 87 167 0.515 0.988 157 76 155 0.484 0.987
24 landuse = construction 166 33 159 0.199 0.958 158 31 151 0.196 0.956
25 landuse = farmland 78 24 65 0.308 0.833 60 17 53 0.283 0.883
26 landuse = farmyard 519 181 513 0.349 0.988 325 61 319 0.188 0.982
27 landuse = industrial 4393 1174 4347 0.267 0.990 3787 739 3744 0.195 0.989
28 landuse = residential 831 822 826 0.989 0.994 751 738 742 0.983 0.988
29 landuse = retail 231 140 229 0.606 0.991 148 59 146 0.399 0.986
30 place = * 2093 2087 2083 0.997 0.995 1469 1478 1456 1.006 0.991
31 residential = * 674 671 670 0.996 0.994 611 601 602 0.984 0.985
32 industrial = * 474 174 467 0.367 0.985 382 92 376 0.241 0.984
33 landuse = * 1063 323 1046 0.304 0.984 921 235 902 0.255 0.979
34 # highway 95138 93608 94948 0.984 0.998 12132 11036 12076 0.910 0.995
35 highway = motorway 76 76 76 1.000 1.000 1 1 1 1.000 1.000
36 highway = trunk 1309 1285 1285 0.982 0.982 136 133 133 0.978 0.978
37 highway = primary 7699 7612 7665 0.989 0.996 531 512 524 0.964 0.987
38 highway = secondary 7258 7239 7258 0.997 1.000 746 733 746 0.983 1.000
39 highway = tertiary 10676 10550 10664 0.988 0.999 1654 1558 1648 0.942 0.996
40 highway = unclassified 3018 2973 3017 0.985 1.000 921 875 919 0.950 0.998
41 highway = residential 56931 56363 56868 0.990 0.999 9662 9107 9638 0.943 0.998
42 highway = service 3230 3116 3223 0.965 0.998 1584 1482 1582 0.936 0.999
43 highway = track 786 693 781 0.882 0.994 212 156 206 0.736 0.972
44 type = associatedStreet 1819 1819 1819 1.000 1.000 1172 1167 1172 0.996 1.000
45 type = street 37 37 37 1.000 1.000 35 35 35 1.000 1.000
46 highway = * 2013 1605 1972 0.797 0.980 1003 762 995 0.760 0.992
47 bridge = * 1362 1236 1358 0.907 0.997 496 413 492 0.833 0.992
48 # public_transport 33299 28431 33168 0.854 0.996 13808 9745 13016 0.706 0.943
49 highway = bus_stop 17498 15485 17421 0.885 0.996 8509 6715 7941 0.789 0.933
50 type = route 3920 2090 3912 0.533 0.998 3890 2080 3885 0.535 0.999
51 type = route_master 17 2 17 0.118 1.000 17 2 17 0.118 1.000
52 public_transport = * 24027 21906 23944 0.912 0.997 7848 6301 7274 0.803 0.927
53 route = * 3954 2120 3946 0.536 0.998 3912 2097 3907 0.536 0.999
54 railway = * 2877 2548 2859 0.886 0.994 1348 1200 1306 0.890 0.969
55 route_master = * 19 2 19 0.105 1.000 19 2 19 0.105 1.000
56 # infrastructure 10156 5303 9797 0.522 0.965 7919 3682 7602 0.465 0.960
57 barrier = * 4437 2942 4391 0.663 0.990 3714 2258 3661 0.608 0.986
58 power = * 4916 2531 4744 0.515 0.965 4007 1911 3864 0.477 0.964
59 substation = * 2574 1515 2535 0.589 0.985 2410 1373 2376 0.570 0.986
60 man_made = * 1686 596 1548 0.353 0.918 1216 336 1097 0.276 0.902
61 embankment = * 214 144 214 0.673 1.000 90 75 90 0.833 1.000
62 # religion 3812 2714 3704 0.712 0.972 2319 1213 2182 0.523 0.941
63 amenity = place_of_worship 2674 1774 2631 0.663 0.984 1886 990 1827 0.525 0.969
64 amenity = monastery 21 13 18 0.619 0.857 20 12 17 0.600 0.850
65 building = church 1431 992 1399 0.693 0.978 1105 632 1064 0.572 0.963
66 building = cathedral 25 21 25 0.840 1.000 24 21 24 0.875 1.000
67 building = chapel 267 199 261 0.745 0.978 163 96 153 0.589 0.939
68 religion = * 3644 2622 3563 0.720 0.978 2212 1176 2102 0.532 0.950
69 # education 5665 3303 4756 0.583 0.840 4054 1858 3126 0.458 0.771
70 landuse = education 804 791 804 0.984 1.000 797 782 797 0.981 1.000
71 amenity = university 199 144 127 0.724 0.638 187 133 118 0.711 0.631
72 amenity = college 322 159 180 0.494 0.559 298 145 160 0.487 0.537
73 amenity = school 1999 1183 1962 0.592 0.981 1441 627 1378 0.435 0.956
74 amenity = kindergarten 1909 1316 1891 0.689 0.991 1369 830 1328 0.606 0.970
75 building = university 164 65 55 0.396 0.335 157 61 53 0.389 0.338
76 building = college 117 51 56 0.436 0.479 103 42 44 0.408 0.427
77 building = school 671 235 326 0.350 0.486 570 138 229 0.242 0.402
78 building = kindergarten 371 184 233 0.496 0.628 275 99 137 0.360 0.498
79 # healthcare 6645 2483 5673 0.374 0.854 3107 837 2227 0.269 0.717
80 amenity = hospital 653 297 502 0.455 0.769 500 184 351 0.368 0.702
81 amenity = pharmacy 2512 1328 2181 0.529 0.868 1312 357 1051 0.272 0.801
82 amenity = clinic 734 362 600 0.493 0.817 445 159 316 0.357 0.710
83 amenity = doctors 925 118 833 0.128 0.901 252 60 162 0.238 0.643
84 amenity = dentist 373 111 261 0.298 0.700 291 37 177 0.127 0.608
85 building = hospital 406 186 241 0.458 0.594 298 94 136 0.315 0.456
86 building = clinic 31 16 22 0.516 0.710 29 14 20 0.483 0.690
87 emergency = * 1160 165 1158 0.142 0.998 289 125 286 0.433 0.990
88 healthcare = * 2741 1055 2692 0.385 0.982 1425 464 1406 0.326 0.987
89 # government 5012 2013 3945 0.402 0.787 3398 891 2612 0.262 0.769
90 amenity = post_office 1133 549 598 0.485 0.528 408 118 134 0.289 0.328
91 amenity = police 708 322 432 0.455 0.610 515 159 251 0.309 0.487
92 amenity = library 499 253 266 0.507 0.533 336 117 113 0.348 0.336
93 office = government 1872 602 1858 0.322 0.993 1561 374 1545 0.240 0.990
94 landuse = military 366 138 362 0.377 0.989 320 107 316 0.334 0.988
95 government = * 726 325 720 0.448 0.992 581 200 573 0.344 0.986
96 military = * 566 212 559 0.375 0.988 382 70 375 0.183 0.982
97 # office 5294 1645 5107 0.311 0.965 3888 524 3715 0.135 0.956
98 office = * 5294 1645 5107 0.311 0.965 3888 524 3715 0.135 0.956
99 # tourism 15430 7954 14258 0.515 0.924 10981 4291 9936 0.391 0.905
100 tourism = * 9830 5615 9238 0.571 0.940 7060 3203 6519 0.454 0.923
101 historic = * 6096 2762 5516 0.453 0.905 4473 1514 3961 0.338 0.886
102 memorial = * 2359 667 1976 0.283 0.838 1893 410 1563 0.217 0.826
103 ruins = * 262 112 262 0.427 1.000 207 75 206 0.362 0.995
104 information = * 996 778 965 0.781 0.969 298 117 267 0.393 0.896
105 attraction = * 172 82 163 0.477 0.948 150 63 138 0.420 0.920
106 resort = * 142 33 140 0.232 0.986 134 31 132 0.231 0.985
107 artwork_type = * 842 292 659 0.347 0.783 708 250 567 0.353 0.801
108 # amenity 48128 25186 30675 0.523 0.637 21600 4700 7773 0.218 0.360
109 amenity = cafe 2465 1085 1357 0.440 0.551 1703 504 721 0.296 0.423
110 amenity = atm 1458 1401 1428 0.961 0.979 108 64 79 0.593 0.731
111 amenity = bank 2072 1846 1933 0.891 0.933 323 112 209 0.347 0.647
112 amenity = fast_food 762 369 427 0.484 0.560 427 101 149 0.237 0.349
113 amenity = fuel 1126 637 759 0.566 0.674 623 246 310 0.395 0.498
114 amenity = community_centre 746 444 486 0.595 0.651 355 93 134 0.262 0.377
115 amenity = restaurant 607 298 343 0.491 0.565 519 228 271 0.439 0.522
116 amenity = bar 473 162 222 0.342 0.469 424 128 183 0.302 0.432
117 shop = convenience 7339 4922 5720 0.671 0.779 2477 841 1159 0.340 0.468
118 shop = clothes 1123 325 510 0.289 0.454 677 116 217 0.171 0.321
119 shop = car_repair 1138 315 434 0.277 0.381 887 92 200 0.104 0.225
120 shop = hairdresser 1075 410 561 0.381 0.522 718 152 256 0.212 0.357
121 shop = chemist 1480 1417 1422 0.957 0.961 86 43 40 0.500 0.465
122 shop = supermarket 1218 960 1041 0.788 0.855 377 179 229 0.475 0.607
123 shop = car_parts 912 331 457 0.363 0.501 486 43 133 0.088 0.274
124 shop = furniture 749 298 416 0.398 0.555 403 60 119 0.149 0.295
125 shop = hardware 723 276 403 0.382 0.557 519 120 215 0.231 0.414
126 shop = kiosk 398 259 268 0.651 0.673 208 84 93 0.404 0.447
127 shop = doityourself 726 237 346 0.326 0.477 492 85 146 0.173 0.297
128 shop = pet 477 131 191 0.275 0.400 211 32 62 0.152 0.294
129 shop = florist 527 217 268 0.412 0.509 264 51 88 0.193 0.333
130 shop = beauty 481 71 159 0.148 0.331 434 64 136 0.147 0.313
131 shop = mobile_phone 502 264 374 0.526 0.745 111 19 40 0.171 0.360
132 shop = shoes 258 110 135 0.426 0.523 152 29 54 0.191 0.355
133 shop = newsagent 535 497 499 0.929 0.933 65 24 29 0.369 0.446
134 shop = electronics 450 175 247 0.389 0.549 305 60 119 0.197 0.390
135 shop = alcohol 443 124 190 0.280 0.429 196 44 67 0.224 0.342
136 shop = jewelry 342 175 203 0.512 0.594 81 25 34 0.309 0.420
137 shop = mall 373 183 215 0.491 0.576 307 134 156 0.436 0.508
138 shop = butcher 391 157 208 0.402 0.532 219 59 77 0.269 0.352
139 shop = cosmetics 279 104 153 0.373 0.548 149 45 67 0.302 0.450
140 craft = shoemaker 225 161 174 0.716 0.773 64 12 24 0.188 0.375
141 amenity = * 6439 2881 3890 0.447 0.604 4335 1349 2091 0.311 0.482
142 shop = * 7108 2804 3612 0.394 0.508 4018 797 1295 0.198 0.322
143 leisure = * 3236 1442 2033 0.446 0.628 2374 814 1276 0.343 0.537
144 sport = * 781 320 372 0.410 0.476 590 171 215 0.290 0.364
145 clothes = * 229 94 123 0.410 0.537 131 31 46 0.237 0.351
146 # building 30286 12713 17937 0.420 0.592 17854 4430 8441 0.248 0.473
147 building = industrial 1622 437 799 0.269 0.493 1235 154 476 0.125 0.385
148 building = service 1396 757 1096 0.542 0.785 1109 546 852 0.492 0.768
149 building = retail 1955 1241 1435 0.635 0.734 1139 504 647 0.442 0.568
150 building = commercial 594 196 288 0.330 0.485 543 157 245 0.289 0.451
151 building = warehouse 244 56 82 0.230 0.336 174 17 35 0.098 0.201
152 building = public 369 222 265 0.602 0.718 304 158 201 0.520 0.661
153 building = dormitory 611 197 200 0.322 0.327 451 76 101 0.169 0.224
154 building = warehouse 244 56 82 0.230 0.336 174 17 35 0.098 0.201
155 building = * 23495 9607 13772 0.409 0.586 13779 3369 6564 0.245 0.476
156 # water 23540 20609 23523 0.875 0.999 5395 4062 5294 0.753 0.981
157 waterway = drain 425 213 422 0.501 0.993 118 69 117 0.585 0.992
158 waterway = ditch 640 342 640 0.534 1.000 128 71 125 0.555 0.977
159 waterway = stream 6221 5350 6219 0.860 1.000 1100 903 1090 0.821 0.991
160 waterway = river 11921 11439 11919 0.960 1.000 1742 1524 1679 0.875 0.964
161 waterway = canal 577 463 577 0.802 1.000 120 86 117 0.717 0.975
162 type = waterway 2062 1862 2062 0.903 1.000 1821 1608 1813 0.883 0.996
163 natural = water 3046 2381 3042 0.782 0.999 2471 1851 2460 0.749 0.996
164 natural = spring 588 334 586 0.568 0.997 526 279 523 0.530 0.994
165 tunnel = * 5840 5204 5832 0.891 0.999 1651 1420 1640 0.860 0.993
166 waterway = * 37 17 37 0.459 1.000 29 12 29 0.414 1.000
167 water = * 2937 2322 2934 0.791 0.999 2380 1805 2370 0.758 0.996
168 # natural 2523 1763 2449 0.699 0.971 2174 1473 2108 0.678 0.970
169 place = island 12 12 12 1.000 1.000 12 12 12 1.000 1.000
170 place = islet 87 69 87 0.793 1.000 77 61 76 0.792 0.987
171 landuse = forest 195 116 189 0.595 0.969 176 99 170 0.562 0.966
172 boundary = * 758 751 749 0.991 0.988 730 724 720 0.992 0.986
173 natural = * 1476 827 1418 0.560 0.961 1205 605 1158 0.502 0.961
174 ele = * 308 160 306 0.519 0.994 282 137 280 0.486 0.993
175 # other 1464 532 659 0.363 0.450 1276 414 525 0.324 0.411
176 # TOTAL 333798 261427 301576 0.783 0.903 114851 59118 87331 0.515 0.760

name dependants progress

  category be=ru be+ru be ru+be ru other both other be other ru no lang not found be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang% not found%
0 addr:region 0 0 0 119740 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
1 addr:district 0 2 0 118435 0 0 0 0 0 1 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
2 addr:subdistrict 0 0 0 24939 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
3 addr:city 6708 361 1 108261 61 0 0 0 1 117 0.058 0.003 0.000 0.937 0.001 0.000 0.000 0.000 0.000 0.001
4 addr:place 2226 15 0 34786 2 0 0 0 1 54 0.060 0.000 0.000 0.938 0.000 0.000 0.000 0.000 0.000 0.001
5 addr:street 123 0 0 862512 12 0 3 0 48 354 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.000
6 addr2:street 0 0 0 629 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000
7 from 96 38 0 599 16 0 0 0 2 299 0.091 0.036 0.000 0.570 0.015 0.000 0.000 0.000 0.002 0.285
8 to 95 42 0 569 9 0 0 3 2 206 0.103 0.045 0.000 0.614 0.010 0.000 0.000 0.003 0.002 0.222
9 via 5 2 0 141 1 0 0 0 0 14 0.031 0.012 0.000 0.865 0.006 0.000 0.000 0.000 0.000 0.086
10 destination 475 3376 0 219 0 6 0 0 4 580 0.102 0.724 0.000 0.047 0.000 0.001 0.000 0.000 0.001 0.124
11 destination:backward 34 470 0 4 0 0 0 0 0 71 0.059 0.812 0.000 0.007 0.000 0.000 0.000 0.000 0.000 0.123
12 destination:forward 49 480 0 14 0 0 0 0 0 60 0.081 0.796 0.000 0.023 0.000 0.000 0.000 0.000 0.000 0.100
13 water_tank:city 0 0 0 1 0 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000

name dependants statistic

  category dep all all be all ru all% all be% all ru% dep uniq uniq uniq be uniq ru uniq% uniq be% uniq ru%
0 addr:region 119740 119740 119740 119740 1.000 1.000 1.000 7 7 7 7 1.000 1.000 1.000
1 addr:district 118438 118437 118437 118437 1.000 1.000 1.000 127 126 125 125 0.992 0.984 0.984
2 addr:subdistrict 24939 24939 24939 24939 1.000 1.000 1.000 747 747 750 747 1.000 1.004 1.000
3 addr:city 115510 115393 115331 115391 0.999 0.998 0.999 2187 2180 2164 2161 0.997 0.989 0.988
4 addr:place 37084 37030 37027 37029 0.999 0.998 0.999 1234 1193 1200 1194 0.967 0.972 0.968
5 addr:street 863052 862698 862638 862647 1.000 1.000 1.000 9639 9474 9298 9452 0.983 0.965 0.981
6 addr2:street 629 629 629 629 1.000 1.000 1.000 239 239 239 239 1.000 1.000 1.000
7 from 1050 751 733 749 0.715 0.698 0.713 429 309 300 303 0.720 0.699 0.706
8 to 926 720 706 718 0.778 0.762 0.775 452 328 312 320 0.726 0.690 0.708
9 via 163 149 148 149 0.914 0.908 0.914 73 63 62 63 0.863 0.849 0.863
10 destination 4660 4080 4076 4076 0.876 0.875 0.875 669 555 534 536 0.830 0.798 0.801
11 destination:backward 579 508 508 508 0.877 0.877 0.877 148 125 124 124 0.845 0.838 0.838
12 destination:forward 603 543 543 543 0.900 0.900 0.900 131 114 114 114 0.870 0.870 0.870
13 water_tank:city 1 1 1 1 1.000 1.000 1.000 1 1 1 1 1.000 1.000 1.000

name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 159 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 10 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 147 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 2 3 0 45232 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 31 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 1 0 272 0 0 0 0 0 0.000 0.004 0.000 0.996 0.000 0.000 0.000 0.000 0.000
9 place = village 2 2 0 4981 0 0 0 0 0 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 38567 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 1209 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 1 1 0 22672 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1 1 0 22513 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
16 place = allotments 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 1 0 1 11822 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 1 0 1 11766 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 3008 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 3 0 0 136 0 0 0 0 5 0.021 0.000 0.000 0.944 0.000 0.000 0.000 0.000 0.035
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 25 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 3 0 0 89 0 0 0 0 0 0.033 0.000 0.000 0.967 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 21 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 3 0 0 0 0 5 0.000 0.000 0.000 0.375 0.000 0.000 0.000 0.000 0.625
34 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 # public_transport 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
49 highway = bus_stop 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
50 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 public_transport = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
53 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 # infrastructure 0 0 0 3 0 0 0 0 6 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
57 barrier = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
58 power = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
60 man_made = * 0 0 0 1 0 0 0 0 4 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
61 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = pharmacy 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # government 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
90 amenity = post_office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
91 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 landuse = military 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
95 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # tourism 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
100 tourism = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
101 historic = * 0 0 0 6 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
102 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # amenity 0 0 0 6 0 0 0 0 1 0.000 0.000 0.000 0.857 0.000 0.000 0.000 0.000 0.143
109 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = convenience 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = mall 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
138 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 amenity = * 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
142 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 leisure = * 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
144 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 # building 0 0 0 7 0 0 0 0 7 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
147 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 building = * 0 0 0 7 0 0 0 0 3 0.000 0.000 0.000 0.700 0.000 0.000 0.000 0.000 0.300
156 # water 0 0 0 1 26 0 0 0 2 0.000 0.000 0.000 0.034 0.897 0.000 0.000 0.000 0.069
157 waterway = drain 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
158 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 waterway = river 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
161 waterway = canal 0 0 0 0 25 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
162 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 natural = water 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 tunnel = * 0 0 0 0 10 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
166 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 water = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 # natural 4 0 0 533 0 0 0 0 5 0.007 0.000 0.000 0.983 0.000 0.000 0.000 0.000 0.009
169 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 place = islet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
171 landuse = forest 1 0 0 16 0 0 0 0 0 0.059 0.000 0.000 0.941 0.000 0.000 0.000 0.000 0.000
172 boundary = * 1 0 0 459 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
173 natural = * 2 0 0 40 0 0 0 0 5 0.043 0.000 0.000 0.851 0.000 0.000 0.000 0.000 0.106
174 ele = * 0 0 0 17 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
175 # other 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 # TOTAL 9 3 1 56947 26 0 1 0 21 0.000 0.000 0.000 0.999 0.000 0.000 0.000 0.000 0.000

name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 159 159 159 1.000 1.000 3 3 3 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 1 1 1 1.000 1.000 1 1 1 1.000 1.000
3 admin_level = 6 10 10 10 1.000 1.000 1 1 1 1.000 1.000
4 admin_level = 8 147 147 147 1.000 1.000 3 3 3 1.000 1.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 45237 45237 45237 1.000 1.000 12 10 10 0.833 0.833
7 place = city 31 31 31 1.000 1.000 1 1 1 1.000 1.000
8 place = town 273 273 273 1.000 1.000 6 5 5 0.833 0.833
9 place = village 4985 4985 4985 1.000 1.000 8 7 7 0.875 0.875
10 place = hamlet 38567 38567 38567 1.000 1.000 5 5 5 1.000 1.000
11 place = isolated_dwelling 1209 1209 1209 1.000 1.000 4 4 4 1.000 1.000
12 boundary = administrative 22674 22674 22674 1.000 1.000 11 10 10 0.909 0.909
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 22515 22515 22515 1.000 1.000 10 9 9 0.900 0.900
15 # allotments 5 1 0 0.200 0.000 2 1 0 0.500 0.000
16 place = allotments 1 1 0 1.000 0.000 1 1 0 1.000 0.000
17 landuse = allotments 4 0 0 0.000 0.000 1 0 0 0.000 0.000
18 # locality 11824 11824 11823 1.000 1.000 6 5 5 0.833 0.833
19 place = locality 11768 11768 11767 1.000 1.000 6 5 5 0.833 0.833
20 abandoned:place = * 3008 3008 3008 1.000 1.000 4 4 4 1.000 1.000
21 # suburb 144 139 139 0.965 0.965 14 11 11 0.786 0.786
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 3 3 3 1.000 1.000 1 1 1 1.000 1.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
28 landuse = residential 25 25 25 1.000 1.000 8 8 8 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 92 92 92 1.000 1.000 8 8 8 1.000 1.000
31 residential = * 21 21 21 1.000 1.000 6 6 6 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 8 3 3 0.375 0.375 4 1 1 0.250 0.250
34 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 # public_transport 7 7 7 1.000 1.000 2 2 2 1.000 1.000
49 highway = bus_stop 7 7 7 1.000 1.000 2 2 2 1.000 1.000
50 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 public_transport = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
53 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 # infrastructure 9 3 3 0.333 0.333 6 3 3 0.500 0.500
57 barrier = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
58 power = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
59 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
60 man_made = * 5 1 1 0.200 0.200 2 1 1 0.500 0.500
61 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
80 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = pharmacy 1 0 0 0.000 0.000 1 0 0 0.000 0.000
82 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # government 2 1 1 0.500 0.500 2 1 1 0.500 0.500
90 amenity = post_office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
91 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 landuse = military 1 1 1 1.000 1.000 1 1 1 1.000 1.000
95 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # tourism 7 7 7 1.000 1.000 2 2 2 1.000 1.000
100 tourism = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
101 historic = * 6 6 6 1.000 1.000 1 1 1 1.000 1.000
102 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # amenity 7 6 6 0.857 0.857 7 6 6 0.857 0.857
109 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = convenience 1 0 0 0.000 0.000 1 0 0 0.000 0.000
118 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = mall 1 1 1 1.000 1.000 1 1 1 1.000 1.000
138 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 amenity = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
142 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 leisure = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
144 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 # building 14 7 7 0.500 0.500 8 4 4 0.500 0.500
147 building = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
148 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
149 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 building = * 10 7 7 0.700 0.700 7 4 4 0.571 0.571
156 # water 29 1 27 0.034 0.931 5 1 3 0.200 0.600
157 waterway = drain 1 0 1 0.000 1.000 1 0 1 0.000 1.000
158 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 waterway = river 1 1 1 1.000 1.000 1 1 1 1.000 1.000
161 waterway = canal 25 0 25 0.000 1.000 1 0 1 0.000 1.000
162 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 natural = water 2 0 0 0.000 0.000 2 0 0 0.000 0.000
164 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 tunnel = * 10 0 10 0.000 1.000 1 0 1 0.000 1.000
166 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 water = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
168 # natural 542 537 537 0.991 0.991 10 8 8 0.800 0.800
169 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 place = islet 3 3 3 1.000 1.000 1 1 1 1.000 1.000
171 landuse = forest 17 17 17 1.000 1.000 2 2 2 1.000 1.000
172 boundary = * 460 460 460 1.000 1.000 5 5 5 1.000 1.000
173 natural = * 47 42 42 0.894 0.894 4 2 2 0.500 0.500
174 ele = * 17 17 17 1.000 1.000 3 3 3 1.000 1.000
175 # other 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 # TOTAL 57008 56961 56985 0.999 1.000 35 18 19 0.514 0.543

was:name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 37 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 2 0 0 961 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
19 place = locality 2 0 0 915 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 2 0 0 951 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 27 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 26 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 # infrastructure 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 # natural 0 0 0 50 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
169 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 boundary = * 0 0 0 50 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
173 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 # other 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
176 # TOTAL 2 0 0 974 0 0 0 0 0 0.002 0.000 0.000 0.998 0.000 0.000 0.000 0.000 0.000

was:name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 37 37 37 1.000 1.000 3 3 3 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 24 24 24 1.000 1.000 2 2 2 1.000 1.000
11 place = isolated_dwelling 7 7 7 1.000 1.000 2 2 2 1.000 1.000
12 boundary = administrative 7 7 7 1.000 1.000 2 2 2 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 963 963 963 1.000 1.000 14 14 14 1.000 1.000
19 place = locality 917 917 917 1.000 1.000 14 14 14 1.000 1.000
20 abandoned:place = * 953 953 953 1.000 1.000 14 14 14 1.000 1.000
21 # suburb 27 27 27 1.000 1.000 4 4 4 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 1 1 1 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 26 26 26 1.000 1.000 4 4 4 1.000 1.000
31 residential = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 # infrastructure 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 # natural 50 50 50 1.000 1.000 3 3 3 1.000 1.000
169 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 boundary = * 50 50 50 1.000 1.000 3 3 3 1.000 1.000
173 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 # other 1 1 1 1.000 1.000 1 1 1 1.000 1.000
176 # TOTAL 976 976 976 1.000 1.000 15 15 15 1.000 1.000

short_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 294 2 0 2084 473 0 0 0 0 0.103 0.001 0.000 0.730 0.166 0.000 0.000 0.000 0.000
16 place = allotments 235 2 0 1536 51 0 0 0 0 0.129 0.001 0.000 0.842 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 294 2 0 1950 441 0 0 0 0 0.109 0.001 0.000 0.726 0.164 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 16 3 0 0 0 173 0.000 0.000 0.000 0.083 0.016 0.000 0.000 0.000 0.901
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 3 0 0 0 0 34 0.000 0.000 0.000 0.081 0.000 0.000 0.000 0.000 0.919
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 12 3 0 0 0 0 0.000 0.000 0.000 0.800 0.200 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 1 0 0 0 0 10 0.000 0.000 0.000 0.091 0.000 0.000 0.000 0.000 0.909
33 landuse = * 0 0 0 1 0 0 0 0 132 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
34 # highway 0 0 0 5 0 0 0 0 2 0.000 0.000 0.000 0.714 0.000 0.000 0.000 0.000 0.286
35 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = primary 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
38 highway = secondary 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
39 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 type = associatedStreet 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
45 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 # public_transport 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
49 highway = bus_stop 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 type = route 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
51 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 public_transport = * 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 route = * 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
54 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 # infrastructure 8 0 0 22 1 0 0 0 237 0.030 0.000 0.000 0.082 0.004 0.000 0.000 0.000 0.884
57 barrier = * 8 0 0 21 1 0 0 0 56 0.093 0.000 0.000 0.244 0.012 0.000 0.000 0.000 0.651
58 power = * 0 0 0 2 0 0 0 0 178 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.000 0.989
59 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
60 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 # religion 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
63 amenity = place_of_worship 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
64 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 religion = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 # education 1 0 0 11 2 0 1 3 129 0.007 0.000 0.000 0.075 0.014 0.000 0.007 0.020 0.878
70 landuse = education 0 0 0 4 0 0 1 2 23 0.000 0.000 0.000 0.133 0.000 0.000 0.033 0.067 0.767
71 amenity = university 0 0 0 4 0 0 1 2 14 0.000 0.000 0.000 0.190 0.000 0.000 0.048 0.095 0.667
72 amenity = college 0 0 0 2 1 0 0 1 36 0.000 0.000 0.000 0.050 0.025 0.000 0.000 0.025 0.900
73 amenity = school 1 0 0 4 1 0 0 0 58 0.016 0.000 0.000 0.062 0.016 0.000 0.000 0.000 0.906
74 amenity = kindergarten 0 0 0 1 0 0 0 0 14 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
75 building = university 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
76 building = college 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 building = school 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 # healthcare 0 0 0 1 0 0 0 0 62 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
80 amenity = hospital 0 0 0 1 0 0 0 0 45 0.000 0.000 0.000 0.022 0.000 0.000 0.000 0.000 0.978
81 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = clinic 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = doctors 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 amenity = dentist 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 building = hospital 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 emergency = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 healthcare = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
89 # government 0 0 0 4 1 2 1 0 90 0.000 0.000 0.000 0.041 0.010 0.020 0.010 0.000 0.918
90 amenity = post_office 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
91 amenity = police 0 0 0 0 0 1 0 0 14 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.000 0.933
92 amenity = library 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 office = government 0 0 0 3 1 1 1 0 33 0.000 0.000 0.000 0.077 0.026 0.026 0.026 0.000 0.846
94 landuse = military 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 government = * 0 0 0 3 1 1 0 0 26 0.000 0.000 0.000 0.097 0.032 0.032 0.000 0.000 0.839
96 military = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 # office 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
98 office = * 0 0 0 1 0 0 0 0 22 0.000 0.000 0.000 0.043 0.000 0.000 0.000 0.000 0.957
99 # tourism 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 tourism = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 resort = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # amenity 1 2 0 7 3 1 2 0 69 0.012 0.024 0.000 0.082 0.035 0.012 0.024 0.000 0.812
109 amenity = cafe 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 amenity = fast_food 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = fuel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 amenity = community_centre 1 0 0 0 0 0 0 0 6 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.857
115 amenity = restaurant 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = car_repair 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = supermarket 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
123 shop = car_parts 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = cosmetics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 amenity = * 0 1 0 6 2 1 1 0 33 0.000 0.023 0.000 0.136 0.045 0.023 0.023 0.000 0.750
142 shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 leisure = * 0 1 0 1 0 0 1 0 12 0.000 0.067 0.000 0.067 0.000 0.000 0.067 0.000 0.800
144 sport = * 0 0 0 1 0 0 1 0 6 0.000 0.000 0.000 0.125 0.000 0.000 0.125 0.000 0.750
145 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 # building 1 0 0 2 1 1 2 0 94 0.010 0.000 0.000 0.020 0.010 0.010 0.020 0.000 0.931
147 building = industrial 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
148 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 building = commercial 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = public 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 building = * 1 0 0 1 1 1 2 0 72 0.013 0.000 0.000 0.013 0.013 0.013 0.026 0.000 0.923
156 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 # natural 0 0 0 0 1 0 0 0 2 0.000 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.667
169 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 boundary = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 natural = * 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
174 ele = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 # other 0 0 0 1 2 0 0 0 1 0.000 0.000 0.000 0.250 0.500 0.000 0.000 0.000 0.250
176 # TOTAL 296 4 0 2120 482 3 4 3 738 0.081 0.001 0.000 0.581 0.132 0.001 0.001 0.001 0.202

short_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2853 2380 2853 0.834 1.000 1947 1770 1946 0.909 0.999
16 place = allotments 1824 1773 1824 0.972 1.000 1321 1267 1320 0.959 0.999
17 landuse = allotments 2687 2246 2687 0.836 1.000 1902 1726 1901 0.907 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 192 16 19 0.083 0.099 187 15 16 0.080 0.086
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 1 0 0 0.000 0.000 1 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 37 3 3 0.081 0.081 37 3 3 0.081 0.081
28 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
29 landuse = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 12 15 0.800 1.000 12 11 12 0.917 1.000
32 industrial = * 11 1 1 0.091 0.091 11 1 1 0.091 0.091
33 landuse = * 133 1 1 0.008 0.008 131 1 1 0.008 0.008
34 # highway 7 5 5 0.714 0.714 2 1 1 0.500 0.500
35 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = primary 2 0 0 0.000 0.000 1 0 0 0.000 0.000
38 highway = secondary 4 4 4 1.000 1.000 1 1 1 1.000 1.000
39 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 type = associatedStreet 1 1 1 1.000 1.000 1 1 1 1.000 1.000
45 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 # public_transport 9 0 1 0.000 0.111 6 0 1 0.000 0.167
49 highway = bus_stop 8 0 0 0.000 0.000 5 0 0 0.000 0.000
50 type = route 1 0 1 0.000 1.000 1 0 1 0.000 1.000
51 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 public_transport = * 7 0 0 0.000 0.000 4 0 0 0.000 0.000
53 route = * 1 0 1 0.000 1.000 1 0 1 0.000 1.000
54 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 # infrastructure 268 30 31 0.112 0.116 231 29 30 0.126 0.130
57 barrier = * 86 29 30 0.337 0.349 81 28 29 0.346 0.358
58 power = * 180 2 2 0.011 0.011 148 2 2 0.014 0.014
59 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
60 man_made = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
61 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 # religion 1 0 0 0.000 0.000 1 0 0 0.000 0.000
63 amenity = place_of_worship 1 0 0 0.000 0.000 1 0 0 0.000 0.000
64 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
66 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 religion = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
69 # education 147 13 17 0.088 0.116 131 13 17 0.099 0.130
70 landuse = education 30 5 6 0.167 0.200 29 5 6 0.172 0.207
71 amenity = university 21 5 6 0.238 0.286 21 5 6 0.238 0.286
72 amenity = college 40 2 4 0.050 0.100 35 2 4 0.057 0.114
73 amenity = school 64 5 6 0.078 0.094 53 5 6 0.094 0.113
74 amenity = kindergarten 15 1 1 0.067 0.067 15 1 1 0.067 0.067
75 building = university 1 1 1 1.000 1.000 1 1 1 1.000 1.000
76 building = college 2 0 0 0.000 0.000 2 0 0 0.000 0.000
77 building = school 6 0 0 0.000 0.000 6 0 0 0.000 0.000
78 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 # healthcare 63 1 1 0.016 0.016 60 1 1 0.017 0.017
80 amenity = hospital 46 1 1 0.022 0.022 45 1 1 0.022 0.022
81 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = clinic 5 0 0 0.000 0.000 5 0 0 0.000 0.000
83 amenity = doctors 4 0 0 0.000 0.000 2 0 0 0.000 0.000
84 amenity = dentist 2 0 0 0.000 0.000 2 0 0 0.000 0.000
85 building = hospital 3 0 0 0.000 0.000 3 0 0 0.000 0.000
86 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 emergency = * 33 0 0 0.000 0.000 32 0 0 0.000 0.000
88 healthcare = * 33 1 1 0.030 0.030 32 1 1 0.031 0.031
89 # government 98 7 7 0.071 0.071 97 7 6 0.072 0.062
90 amenity = post_office 37 1 1 0.027 0.027 37 1 1 0.027 0.027
91 amenity = police 15 1 1 0.067 0.067 15 1 1 0.067 0.067
92 amenity = library 2 0 0 0.000 0.000 2 0 0 0.000 0.000
93 office = government 39 5 5 0.128 0.128 38 5 4 0.132 0.105
94 landuse = military 4 0 0 0.000 0.000 4 0 0 0.000 0.000
95 government = * 31 4 5 0.129 0.161 30 4 4 0.133 0.133
96 military = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
97 # office 23 1 1 0.043 0.043 21 1 1 0.048 0.048
98 office = * 23 1 1 0.043 0.043 21 1 1 0.048 0.048
99 # tourism 3 0 0 0.000 0.000 3 0 0 0.000 0.000
100 tourism = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
101 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 resort = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
107 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # amenity 85 13 14 0.153 0.165 81 13 14 0.160 0.173
109 amenity = cafe 1 0 0 0.000 0.000 1 0 0 0.000 0.000
110 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
112 amenity = fast_food 1 0 0 0.000 0.000 1 0 0 0.000 0.000
113 amenity = fuel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
114 amenity = community_centre 7 1 1 0.143 0.143 6 1 1 0.167 0.167
115 amenity = restaurant 1 0 0 0.000 0.000 1 0 0 0.000 0.000
116 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = car_repair 1 0 0 0.000 0.000 1 0 0 0.000 0.000
120 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = supermarket 1 0 1 0.000 1.000 1 0 1 0.000 1.000
123 shop = car_parts 2 0 0 0.000 0.000 2 0 0 0.000 0.000
124 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
128 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = cosmetics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
140 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 amenity = * 44 9 10 0.205 0.227 43 9 10 0.209 0.233
142 shop = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
143 leisure = * 15 3 2 0.200 0.133 15 3 2 0.200 0.133
144 sport = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
145 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 # building 101 6 5 0.059 0.050 98 6 5 0.061 0.051
147 building = industrial 10 1 1 0.100 0.100 10 1 1 0.100 0.100
148 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
150 building = commercial 4 0 0 0.000 0.000 4 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = public 8 0 0 0.000 0.000 8 0 0 0.000 0.000
153 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 building = * 78 5 4 0.064 0.051 76 5 4 0.066 0.053
156 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 # natural 3 0 1 0.000 0.333 3 0 1 0.000 0.333
169 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 boundary = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
173 natural = * 1 0 1 0.000 1.000 1 0 1 0.000 1.000
174 ele = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
175 # other 4 1 3 0.250 0.750 4 1 3 0.250 0.750
176 # TOTAL 3650 2427 2908 0.665 0.797 2667 1811 1993 0.679 0.747

official_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 7 0 1 0 0 32 0.000 0.000 0.000 0.175 0.000 0.025 0.000 0.000 0.800
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 4 0 0 0 0 6 0.000 0.000 0.000 0.400 0.000 0.000 0.000 0.000 0.600
10 place = hamlet 0 0 0 2 0 0 0 0 15 0.000 0.000 0.000 0.118 0.000 0.000 0.000 0.000 0.882
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 4 0 1 0 0 16 0.000 0.000 0.000 0.190 0.000 0.048 0.000 0.000 0.762
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 4 0 0 0 0 16 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
15 # allotments 0 2 0 2375 474 0 0 0 0 0.000 0.001 0.000 0.833 0.166 0.000 0.000 0.000 0.000
16 place = allotments 0 2 0 1771 51 0 0 0 0 0.000 0.001 0.000 0.971 0.028 0.000 0.000 0.000 0.000
17 landuse = allotments 0 2 0 2241 442 0 0 0 0 0.000 0.001 0.000 0.835 0.165 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 2 0 20 3 1 2 0 186 0.000 0.009 0.000 0.093 0.014 0.005 0.009 0.000 0.869
22 landuse = cemetery 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 1 0 4 0 0 2 0 128 0.000 0.007 0.000 0.030 0.000 0.000 0.015 0.000 0.948
28 landuse = residential 0 0 0 2 0 0 0 0 2 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
29 landuse = retail 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 1 0 0 5 0.000 0.000 0.000 0.000 0.000 0.167 0.000 0.000 0.833
31 residential = * 0 0 0 12 3 0 0 0 2 0.000 0.000 0.000 0.706 0.176 0.000 0.000 0.000 0.118
32 industrial = * 0 0 0 2 0 0 1 0 11 0.000 0.000 0.000 0.143 0.000 0.000 0.071 0.000 0.786
33 landuse = * 0 0 0 4 0 0 0 0 35 0.000 0.000 0.000 0.103 0.000 0.000 0.000 0.000 0.897
34 # highway 0 1 0 427 5 13 69 0 21147 0.000 0.000 0.000 0.020 0.000 0.001 0.003 0.000 0.976
35 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = trunk 0 0 0 98 0 0 0 0 104 0.000 0.000 0.000 0.485 0.000 0.000 0.000 0.000 0.515
37 highway = primary 0 0 0 106 1 0 6 0 1868 0.000 0.000 0.000 0.054 0.001 0.000 0.003 0.000 0.943
38 highway = secondary 0 0 0 77 0 0 24 0 1353 0.000 0.000 0.000 0.053 0.000 0.000 0.017 0.000 0.931
39 highway = tertiary 0 1 0 132 4 13 34 0 16670 0.000 0.000 0.000 0.008 0.000 0.001 0.002 0.000 0.989
40 highway = unclassified 0 0 0 6 0 0 5 0 492 0.000 0.000 0.000 0.012 0.000 0.000 0.010 0.000 0.978
41 highway = residential 0 0 0 1 0 0 0 0 389 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
42 highway = service 0 0 0 2 0 0 0 0 43 0.000 0.000 0.000 0.044 0.000 0.000 0.000 0.000 0.956
43 highway = track 0 0 0 0 0 0 0 0 89 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
44 type = associatedStreet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
45 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 highway = * 0 0 0 2 0 0 0 0 139 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
47 bridge = * 0 0 0 33 0 0 3 0 1558 0.000 0.000 0.000 0.021 0.000 0.000 0.002 0.000 0.977
48 # public_transport 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 highway = bus_stop 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 type = route 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 public_transport = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 route = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 # infrastructure 0 5 0 36 1 0 2 0 586 0.000 0.008 0.000 0.057 0.002 0.000 0.003 0.000 0.930
57 barrier = * 0 4 0 35 1 0 1 0 334 0.000 0.011 0.000 0.093 0.003 0.000 0.003 0.000 0.891
58 power = * 0 0 0 2 0 0 0 0 106 0.000 0.000 0.000 0.019 0.000 0.000 0.000 0.000 0.981
59 substation = * 0 0 0 2 0 0 0 0 64 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
60 man_made = * 0 1 0 1 0 0 1 0 31 0.000 0.029 0.000 0.029 0.000 0.000 0.029 0.000 0.912
61 embankment = * 0 0 0 0 0 0 0 0 166 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
62 # religion 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
63 amenity = place_of_worship 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
64 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 building = church 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
66 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 religion = * 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
69 # education 0 7 1 18 4 1 3 0 697 0.000 0.010 0.001 0.025 0.005 0.001 0.004 0.000 0.953
70 landuse = education 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = university 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 amenity = college 0 1 0 2 1 0 0 0 61 0.000 0.015 0.000 0.031 0.015 0.000 0.000 0.000 0.938
73 amenity = school 0 6 1 11 2 0 1 0 390 0.000 0.015 0.002 0.027 0.005 0.000 0.002 0.000 0.949
74 amenity = kindergarten 0 0 0 5 1 0 2 0 202 0.000 0.000 0.000 0.024 0.005 0.000 0.010 0.000 0.962
75 building = university 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 building = college 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 building = school 0 0 0 0 0 1 0 0 23 0.000 0.000 0.000 0.000 0.000 0.042 0.000 0.000 0.958
78 building = kindergarten 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 # healthcare 0 2 0 3 2 0 0 0 240 0.000 0.008 0.000 0.012 0.008 0.000 0.000 0.000 0.972
80 amenity = hospital 0 0 0 2 1 0 0 0 58 0.000 0.000 0.000 0.033 0.016 0.000 0.000 0.000 0.951
81 amenity = pharmacy 0 0 0 0 0 0 0 0 109 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 amenity = clinic 0 1 0 1 1 0 0 0 41 0.000 0.023 0.000 0.023 0.023 0.000 0.000 0.000 0.932
83 amenity = doctors 0 1 0 0 0 0 0 0 15 0.000 0.062 0.000 0.000 0.000 0.000 0.000 0.000 0.938
84 amenity = dentist 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 building = hospital 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 building = clinic 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
87 emergency = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
88 healthcare = * 0 2 0 3 1 0 0 0 73 0.000 0.025 0.000 0.038 0.013 0.000 0.000 0.000 0.924
89 # government 0 0 0 48 0 0 2 1 162 0.000 0.000 0.000 0.225 0.000 0.000 0.009 0.005 0.761
90 amenity = post_office 0 0 0 39 0 0 0 0 55 0.000 0.000 0.000 0.415 0.000 0.000 0.000 0.000 0.585
91 amenity = police 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
92 amenity = library 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
93 office = government 0 0 0 5 0 0 0 1 72 0.000 0.000 0.000 0.064 0.000 0.000 0.000 0.013 0.923
94 landuse = military 0 0 0 0 0 0 2 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.333 0.000 0.667
95 government = * 0 0 0 4 0 0 0 1 45 0.000 0.000 0.000 0.080 0.000 0.000 0.000 0.020 0.900
96 military = * 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
97 # office 0 1 1 2 0 1 0 0 108 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.956
98 office = * 0 1 1 2 0 1 0 0 108 0.000 0.009 0.009 0.018 0.000 0.009 0.000 0.000 0.956
99 # tourism 0 0 0 2 2 0 0 0 38 0.000 0.000 0.000 0.048 0.048 0.000 0.000 0.000 0.905
100 tourism = * 0 0 0 2 2 0 0 0 28 0.000 0.000 0.000 0.062 0.062 0.000 0.000 0.000 0.875
101 historic = * 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
102 memorial = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 information = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 resort = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 artwork_type = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 # amenity 13 11 0 22 1 0 3 3 514 0.023 0.019 0.000 0.039 0.002 0.000 0.005 0.005 0.907
109 amenity = cafe 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = atm 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = bank 0 0 0 11 0 0 0 0 39 0.000 0.000 0.000 0.220 0.000 0.000 0.000 0.000 0.780
112 amenity = fast_food 0 2 0 0 0 0 0 0 1 0.000 0.667 0.000 0.000 0.000 0.000 0.000 0.000 0.333
113 amenity = fuel 13 0 0 0 0 0 0 0 129 0.092 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.908
114 amenity = community_centre 0 0 0 2 0 0 0 0 17 0.000 0.000 0.000 0.105 0.000 0.000 0.000 0.000 0.895
115 amenity = restaurant 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 amenity = bar 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 shop = convenience 3 0 0 0 0 0 0 0 78 0.037 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.963
118 shop = clothes 0 0 0 0 0 0 0 1 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167 0.833
119 shop = car_repair 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = hairdresser 0 2 0 1 0 0 0 0 2 0.000 0.400 0.000 0.200 0.000 0.000 0.000 0.000 0.400
121 shop = chemist 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
122 shop = supermarket 0 0 0 0 1 0 0 0 3 0.000 0.000 0.000 0.000 0.250 0.000 0.000 0.000 0.750
123 shop = car_parts 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 shop = furniture 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = hardware 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = kiosk 5 0 0 0 0 0 0 0 1 0.833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167
127 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = beauty 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 shop = mobile_phone 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = newsagent 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = jewelry 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 craft = shoemaker 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 amenity = * 0 3 0 4 0 0 0 0 109 0.000 0.026 0.000 0.034 0.000 0.000 0.000 0.000 0.940
142 shop = * 5 3 0 0 0 0 0 2 43 0.094 0.057 0.000 0.000 0.000 0.000 0.000 0.038 0.811
143 leisure = * 0 0 0 2 0 0 3 0 55 0.000 0.000 0.000 0.033 0.000 0.000 0.050 0.000 0.917
144 sport = * 0 0 0 2 0 0 0 0 13 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.000 0.867
145 clothes = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 # building 3 1 1 18 2 1 0 0 373 0.008 0.003 0.003 0.045 0.005 0.003 0.000 0.000 0.935
147 building = industrial 0 1 0 1 0 0 0 0 14 0.000 0.062 0.000 0.062 0.000 0.000 0.000 0.000 0.875
148 building = service 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 building = retail 2 0 0 0 0 0 0 0 32 0.059 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.941
150 building = commercial 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = public 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 building = dormitory 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 building = * 1 0 1 17 2 1 0 0 285 0.003 0.000 0.003 0.055 0.007 0.003 0.000 0.000 0.928
156 # water 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
157 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 waterway = river 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 type = waterway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 natural = spring 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
165 tunnel = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 # natural 0 0 0 0 1 0 4 0 17 0.000 0.000 0.000 0.000 0.045 0.000 0.182 0.000 0.773
169 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 boundary = * 0 0 0 0 0 0 4 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.222 0.000 0.778
173 natural = * 0 0 0 0 1 0 0 0 4 0.000 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.800
174 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 # other 0 0 0 1 2 0 1 0 31 0.000 0.000 0.000 0.029 0.057 0.000 0.029 0.000 0.886
176 # TOTAL 13 28 2 2917 490 17 80 4 23309 0.000 0.001 0.000 0.109 0.018 0.001 0.003 0.000 0.868

official_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 1 1 1.000 1.000 1 1 1 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 40 8 8 0.200 0.200 23 6 6 0.261 0.261
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 10 4 4 0.400 0.400 6 3 3 0.500 0.500
10 place = hamlet 17 2 2 0.118 0.118 9 1 1 0.111 0.111
11 place = isolated_dwelling 11 0 0 0.000 0.000 6 0 0 0.000 0.000
12 boundary = administrative 21 5 5 0.238 0.238 21 5 5 0.238 0.238
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 20 4 4 0.200 0.200 20 4 4 0.200 0.200
15 # allotments 2851 2377 2851 0.834 1.000 1947 1769 1946 0.909 0.999
16 place = allotments 1824 1773 1824 0.972 1.000 1323 1268 1322 0.958 0.999
17 landuse = allotments 2685 2243 2685 0.835 1.000 1902 1725 1901 0.907 0.999
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 214 25 26 0.117 0.121 205 24 23 0.117 0.112
22 landuse = cemetery 3 0 0 0.000 0.000 3 0 0 0.000 0.000
23 landuse = commercial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 9 0 0 0.000 0.000 7 0 0 0.000 0.000
27 landuse = industrial 135 7 5 0.052 0.037 132 7 5 0.053 0.038
28 landuse = residential 4 2 2 0.500 0.500 4 2 2 0.500 0.500
29 landuse = retail 6 0 0 0.000 0.000 6 0 0 0.000 0.000
30 place = * 6 1 1 0.167 0.167 5 1 1 0.200 0.200
31 residential = * 17 12 15 0.706 0.882 14 11 12 0.786 0.857
32 industrial = * 14 3 2 0.214 0.143 13 3 2 0.231 0.154
33 landuse = * 39 4 4 0.103 0.103 39 4 4 0.103 0.103
34 # highway 21662 510 446 0.024 0.021 4787 54 40 0.011 0.008
35 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = trunk 202 98 98 0.485 0.485 7 2 2 0.286 0.286
37 highway = primary 1981 112 107 0.057 0.054 76 3 3 0.039 0.039
38 highway = secondary 1454 101 77 0.069 0.053 149 13 8 0.087 0.054
39 highway = tertiary 16854 180 150 0.011 0.009 4396 32 25 0.007 0.006
40 highway = unclassified 503 11 6 0.022 0.012 280 4 2 0.014 0.007
41 highway = residential 390 1 1 0.003 0.003 279 1 1 0.004 0.004
42 highway = service 45 2 2 0.044 0.044 34 1 1 0.029 0.029
43 highway = track 89 0 0 0.000 0.000 73 0 0 0.000 0.000
44 type = associatedStreet 3 3 3 1.000 1.000 3 3 3 1.000 1.000
45 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 highway = * 141 2 2 0.014 0.014 64 2 2 0.031 0.031
47 bridge = * 1594 36 33 0.023 0.021 1037 14 11 0.014 0.011
48 # public_transport 24 0 0 0.000 0.000 20 0 0 0.000 0.000
49 highway = bus_stop 5 0 0 0.000 0.000 3 0 0 0.000 0.000
50 type = route 14 0 0 0.000 0.000 14 0 0 0.000 0.000
51 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 public_transport = * 8 0 0 0.000 0.000 4 0 0 0.000 0.000
53 route = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
54 railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
55 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 # infrastructure 630 43 42 0.068 0.067 502 42 41 0.084 0.082
57 barrier = * 375 40 40 0.107 0.107 372 39 39 0.105 0.105
58 power = * 108 2 2 0.019 0.019 100 2 2 0.020 0.020
59 substation = * 66 2 2 0.030 0.030 66 2 2 0.030 0.030
60 man_made = * 34 3 2 0.088 0.059 33 3 2 0.091 0.061
61 embankment = * 166 0 0 0.000 0.000 50 0 0 0.000 0.000
62 # religion 10 1 1 0.100 0.100 10 1 1 0.100 0.100
63 amenity = place_of_worship 8 1 1 0.125 0.125 8 1 1 0.125 0.125
64 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 building = church 6 1 1 0.167 0.167 6 1 1 0.167 0.167
66 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 religion = * 10 1 1 0.100 0.100 10 1 1 0.100 0.100
69 # education 731 30 30 0.041 0.041 726 30 30 0.041 0.041
70 landuse = education 39 0 0 0.000 0.000 38 0 0 0.000 0.000
71 amenity = university 14 0 0 0.000 0.000 14 0 0 0.000 0.000
72 amenity = college 65 3 4 0.046 0.062 61 3 4 0.049 0.066
73 amenity = school 411 19 19 0.046 0.046 411 19 19 0.046 0.046
74 amenity = kindergarten 210 7 6 0.033 0.029 209 7 6 0.033 0.029
75 building = university 2 0 0 0.000 0.000 2 0 0 0.000 0.000
76 building = college 7 0 0 0.000 0.000 7 0 0 0.000 0.000
77 building = school 24 1 1 0.042 0.042 24 1 1 0.042 0.042
78 building = kindergarten 5 0 0 0.000 0.000 5 0 0 0.000 0.000
79 # healthcare 247 5 7 0.020 0.028 235 4 6 0.017 0.026
80 amenity = hospital 61 2 3 0.033 0.049 61 2 3 0.033 0.049
81 amenity = pharmacy 109 0 0 0.000 0.000 101 0 0 0.000 0.000
82 amenity = clinic 44 2 3 0.045 0.068 42 2 3 0.048 0.071
83 amenity = doctors 16 1 1 0.062 0.062 16 1 1 0.062 0.062
84 amenity = dentist 13 0 0 0.000 0.000 13 0 0 0.000 0.000
85 building = hospital 4 0 0 0.000 0.000 4 0 0 0.000 0.000
86 building = clinic 7 0 0 0.000 0.000 7 0 0 0.000 0.000
87 emergency = * 36 1 1 0.028 0.028 36 1 1 0.028 0.028
88 healthcare = * 79 5 6 0.063 0.076 77 4 5 0.052 0.065
89 # government 213 50 49 0.235 0.230 204 42 41 0.206 0.201
90 amenity = post_office 94 39 39 0.415 0.415 86 31 31 0.360 0.360
91 amenity = police 25 1 1 0.040 0.040 24 1 1 0.042 0.042
92 amenity = library 10 3 3 0.300 0.300 10 3 3 0.300 0.300
93 office = government 78 5 6 0.064 0.077 78 5 6 0.064 0.077
94 landuse = military 6 2 0 0.333 0.000 6 2 0 0.333 0.000
95 government = * 50 4 5 0.080 0.100 50 4 5 0.080 0.100
96 military = * 4 1 0 0.250 0.000 4 1 0 0.250 0.000
97 # office 113 5 4 0.044 0.035 109 5 4 0.046 0.037
98 office = * 113 5 4 0.044 0.035 109 5 4 0.046 0.037
99 # tourism 42 2 4 0.048 0.095 42 2 4 0.048 0.095
100 tourism = * 32 2 4 0.062 0.125 32 2 4 0.062 0.125
101 historic = * 7 0 1 0.000 0.143 7 0 1 0.000 0.143
102 memorial = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
103 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 information = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
105 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 resort = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
107 artwork_type = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
108 # amenity 567 49 50 0.086 0.088 517 49 48 0.095 0.093
109 amenity = cafe 18 0 0 0.000 0.000 17 0 0 0.000 0.000
110 amenity = atm 9 0 0 0.000 0.000 9 0 0 0.000 0.000
111 amenity = bank 50 11 11 0.220 0.220 50 11 11 0.220 0.220
112 amenity = fast_food 3 2 2 0.667 0.667 3 2 2 0.667 0.667
113 amenity = fuel 142 13 13 0.092 0.092 109 13 13 0.119 0.119
114 amenity = community_centre 19 2 2 0.105 0.105 19 2 2 0.105 0.105
115 amenity = restaurant 6 0 0 0.000 0.000 6 0 0 0.000 0.000
116 amenity = bar 6 0 0 0.000 0.000 6 0 0 0.000 0.000
117 shop = convenience 81 3 3 0.037 0.037 74 3 3 0.041 0.041
118 shop = clothes 6 0 1 0.000 0.167 6 0 1 0.000 0.167
119 shop = car_repair 1 1 1 1.000 1.000 1 1 1 1.000 1.000
120 shop = hairdresser 5 3 3 0.600 0.600 5 3 3 0.600 0.600
121 shop = chemist 2 2 2 1.000 1.000 2 2 2 1.000 1.000
122 shop = supermarket 4 0 1 0.000 0.250 4 0 1 0.000 0.250
123 shop = car_parts 4 0 0 0.000 0.000 3 0 0 0.000 0.000
124 shop = furniture 2 0 0 0.000 0.000 2 0 0 0.000 0.000
125 shop = hardware 3 0 0 0.000 0.000 3 0 0 0.000 0.000
126 shop = kiosk 6 5 5 0.833 0.833 6 5 5 0.833 0.833
127 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
128 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
129 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = beauty 1 0 0 0.000 0.000 1 0 0 0.000 0.000
131 shop = mobile_phone 1 0 0 0.000 0.000 1 0 0 0.000 0.000
132 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = newsagent 19 0 0 0.000 0.000 19 0 0 0.000 0.000
134 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
136 shop = jewelry 1 0 0 0.000 0.000 1 0 0 0.000 0.000
137 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
139 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 craft = shoemaker 1 0 0 0.000 0.000 1 0 0 0.000 0.000
141 amenity = * 116 7 7 0.060 0.060 116 7 7 0.060 0.060
142 shop = * 53 8 10 0.151 0.189 46 8 9 0.174 0.196
143 leisure = * 60 5 2 0.083 0.033 60 5 2 0.083 0.033
144 sport = * 15 2 2 0.133 0.133 15 2 2 0.133 0.133
145 clothes = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
146 # building 399 24 25 0.060 0.063 395 23 24 0.058 0.061
147 building = industrial 16 2 2 0.125 0.125 16 2 2 0.125 0.125
148 building = service 3 0 0 0.000 0.000 3 0 0 0.000 0.000
149 building = retail 34 2 2 0.059 0.059 33 2 2 0.061 0.061
150 building = commercial 12 0 0 0.000 0.000 12 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = public 14 0 0 0.000 0.000 14 0 0 0.000 0.000
153 building = dormitory 13 0 0 0.000 0.000 13 0 0 0.000 0.000
154 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 building = * 307 20 21 0.065 0.068 306 19 20 0.062 0.065
156 # water 8 1 1 0.125 0.125 8 1 1 0.125 0.125
157 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 waterway = river 1 0 0 0.000 0.000 1 0 0 0.000 0.000
161 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 type = waterway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
163 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 natural = spring 2 1 1 0.500 0.500 2 1 1 0.500 0.500
165 tunnel = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
166 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 # natural 22 4 1 0.182 0.045 22 4 1 0.182 0.045
169 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 boundary = * 18 4 0 0.222 0.000 18 4 0 0.222 0.000
173 natural = * 5 0 1 0.000 0.200 5 0 1 0.000 0.200
174 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 # other 35 2 3 0.057 0.086 35 2 3 0.057 0.086
176 # TOTAL 26860 3057 3469 0.114 0.129 8948 1979 2140 0.221 0.239

official_status progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 2 0 2817 0 0 0 0 34 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.012
16 place = allotments 0 2 0 1790 0 0 0 0 32 0.000 0.001 0.000 0.981 0.000 0.000 0.000 0.000 0.018
17 landuse = allotments 0 2 0 2683 0 0 0 0 2 0.000 0.001 0.000 0.999 0.000 0.000 0.000 0.000 0.001
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 15 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 # infrastructure 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
57 barrier = * 0 0 0 24 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
58 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 # natural 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
169 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 natural = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
174 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 # other 0 0 0 1 0 0 0 0 2 0.000 0.000 0.000 0.333 0.000 0.000 0.000 0.000 0.667
176 # TOTAL 0 2 0 2819 0 0 0 0 36 0.000 0.001 0.000 0.987 0.000 0.000 0.000 0.000 0.013

official_status statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2853 2819 2819 0.988 0.988 6 5 5 0.833 0.833
16 place = allotments 1824 1792 1792 0.982 0.982 5 4 4 0.800 0.800
17 landuse = allotments 2687 2685 2685 0.999 0.999 6 5 5 0.833 0.833
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 15 15 15 1.000 1.000 1 1 1 1.000 1.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 2 2 2 1.000 1.000 1 1 1 1.000 1.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 15 15 15 1.000 1.000 1 1 1 1.000 1.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 # infrastructure 24 24 24 1.000 1.000 1 1 1 1.000 1.000
57 barrier = * 24 24 24 1.000 1.000 1 1 1 1.000 1.000
58 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 # natural 1 1 1 1.000 1.000 1 1 1 1.000 1.000
169 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
174 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 # other 3 1 1 0.333 0.333 1 1 1 1.000 1.000
176 # TOTAL 2857 2821 2821 0.987 0.987 6 5 5 0.833 0.833

official_short_type progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 62 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 61 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 # public_transport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 type = route 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 route = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 # infrastructure 0 0 0 0 0 0 0 0 3873 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 barrier = * 0 0 0 0 0 0 0 0 383 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 power = * 0 0 0 0 0 0 0 0 3784 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 substation = * 0 0 0 0 0 0 0 0 1057 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
60 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 # education 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 amenity = school 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 emergency = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 # office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 office = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 # building 0 0 0 0 0 0 0 0 808 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 building = service 0 0 0 0 0 0 0 0 758 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 building = * 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 0 0 0 0 0 0 0 0 4033 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000

official_short_type statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 62 0 0 0.000 0.000 4 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 61 0 0 0.000 0.000 4 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 9 0 0 0.000 0.000 3 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 # public_transport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
49 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 type = route 1 0 0 0.000 0.000 1 0 0 0.000 0.000
51 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 route = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
54 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 # infrastructure 3873 0 0 0.000 0.000 33 0 0 0.000 0.000
57 barrier = * 383 0 0 0.000 0.000 6 0 0 0.000 0.000
58 power = * 3784 0 0 0.000 0.000 29 0 0 0.000 0.000
59 substation = * 1057 0 0 0.000 0.000 24 0 0 0.000 0.000
60 man_made = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
61 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 # education 1 0 0 0.000 0.000 1 0 0 0.000 0.000
70 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 amenity = school 1 0 0 0.000 0.000 1 0 0 0.000 0.000
74 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
80 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 emergency = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
88 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 # office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
98 office = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
99 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 # building 808 0 0 0.000 0.000 24 0 0 0.000 0.000
147 building = industrial 3 0 0 0.000 0.000 2 0 0 0.000 0.000
148 building = service 758 0 0 0.000 0.000 21 0 0 0.000 0.000
149 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
154 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 building = * 46 0 0 0.000 0.000 9 0 0 0.000 0.000
156 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
176 # TOTAL 4033 0 0 0.000 0.000 40 0 0 0.000 0.000

operator progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 2 0 1 0 652 0.000 0.000 0.000 0.000 0.003 0.000 0.002 0.000 0.995
22 landuse = cemetery 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = commercial 0 0 0 0 0 0 0 0 56 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 77 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = industrial 0 0 0 0 2 0 1 0 299 0.000 0.000 0.000 0.000 0.007 0.000 0.003 0.000 0.990
28 landuse = residential 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 149 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 0 0 0 0 0 68 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 # highway 0 0 0 0 0 0 0 0 343 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 highway = * 0 0 0 0 0 0 0 0 105 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 bridge = * 0 0 0 0 0 0 0 0 238 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 # public_transport 0 0 0 1265 20 0 3 0 9057 0.000 0.000 0.000 0.122 0.002 0.000 0.000 0.000 0.875
49 highway = bus_stop 0 0 0 637 9 0 0 0 4168 0.000 0.000 0.000 0.132 0.002 0.000 0.000 0.000 0.866
50 type = route 0 0 0 0 0 0 3 0 925 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
51 type = route_master 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 public_transport = * 0 0 0 1265 20 0 0 0 7105 0.000 0.000 0.000 0.151 0.002 0.000 0.000 0.000 0.847
53 route = * 0 0 0 0 0 0 3 0 928 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
54 railway = * 0 0 0 0 0 0 0 0 1024 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 route_master = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 # infrastructure 0 0 0 465 35 3 0 1 2669 0.000 0.000 0.000 0.147 0.011 0.001 0.000 0.000 0.841
57 barrier = * 0 0 0 0 4 0 0 0 724 0.000 0.000 0.000 0.000 0.005 0.000 0.000 0.000 0.995
58 power = * 0 0 0 382 32 0 0 1 1996 0.000 0.000 0.000 0.158 0.013 0.000 0.000 0.000 0.828
59 substation = * 0 0 0 464 26 3 0 1 1251 0.000 0.000 0.000 0.266 0.015 0.002 0.000 0.001 0.717
60 man_made = * 0 0 0 0 1 0 0 0 479 0.000 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.998
61 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
62 # religion 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
63 amenity = place_of_worship 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
64 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
66 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 religion = * 0 0 0 0 0 0 1 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.077 0.000 0.923
69 # education 0 1 0 0 0 0 0 0 169 0.000 0.006 0.000 0.000 0.000 0.000 0.000 0.000 0.994
70 landuse = education 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = university 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 amenity = college 0 1 0 0 0 0 0 0 18 0.000 0.053 0.000 0.000 0.000 0.000 0.000 0.000 0.947
73 amenity = school 0 0 0 0 0 0 0 0 42 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 amenity = kindergarten 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 building = university 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 building = college 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 building = school 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 building = kindergarten 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 # healthcare 0 0 0 1 1 2 0 0 2796 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
80 amenity = hospital 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = pharmacy 0 0 0 1 0 2 0 0 1624 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
82 amenity = clinic 0 0 0 0 1 0 0 0 72 0.000 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.986
83 amenity = doctors 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 amenity = dentist 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 building = hospital 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 building = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
87 emergency = * 0 0 0 0 0 0 0 0 937 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 healthcare = * 0 0 0 0 0 1 0 0 891 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
89 # government 0 149 0 45 0 0 2 0 588 0.000 0.190 0.000 0.057 0.000 0.000 0.003 0.000 0.750
90 amenity = post_office 0 149 0 43 0 0 0 0 421 0.000 0.243 0.000 0.070 0.000 0.000 0.000 0.000 0.687
91 amenity = police 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = library 0 0 0 1 0 0 1 0 45 0.000 0.000 0.000 0.021 0.000 0.000 0.021 0.000 0.957
93 office = government 0 0 0 1 0 0 1 0 66 0.000 0.000 0.000 0.015 0.000 0.000 0.015 0.000 0.971
94 landuse = military 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 government = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
96 military = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 # office 0 0 0 1 0 1 0 0 825 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
98 office = * 0 0 0 1 0 1 0 0 825 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
99 # tourism 0 0 0 0 0 0 0 0 698 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 tourism = * 0 0 0 0 0 0 0 0 673 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 historic = * 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 information = * 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 attraction = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 resort = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 artwork_type = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 # amenity 40 28 1 263 139 16 55 1 16497 0.002 0.002 0.000 0.015 0.008 0.001 0.003 0.000 0.968
109 amenity = cafe 0 0 0 1 0 0 0 0 369 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
110 amenity = atm 29 0 1 36 53 6 0 0 2334 0.012 0.000 0.000 0.015 0.022 0.002 0.000 0.000 0.949
111 amenity = bank 1 0 0 1 0 5 0 0 1105 0.001 0.000 0.000 0.001 0.000 0.004 0.000 0.000 0.994
112 amenity = fast_food 0 0 0 0 0 0 0 0 314 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = fuel 0 0 0 0 0 0 0 1 1005 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.999
114 amenity = community_centre 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 amenity = restaurant 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 amenity = bar 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 shop = convenience 0 0 0 1 0 1 1 0 2835 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.999
118 shop = clothes 0 0 0 0 0 0 0 0 419 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 shop = car_repair 0 1 0 0 1 0 0 0 231 0.000 0.004 0.000 0.000 0.004 0.000 0.000 0.000 0.991
120 shop = hairdresser 0 0 0 0 0 0 0 0 130 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 shop = chemist 0 0 0 0 0 0 0 0 608 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 shop = supermarket 0 0 0 0 0 0 0 0 619 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 shop = car_parts 0 0 0 0 0 0 0 0 330 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 shop = furniture 0 0 0 0 0 0 0 0 77 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = hardware 0 0 0 0 0 0 0 0 68 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = kiosk 0 0 0 15 1 0 0 0 89 0.000 0.000 0.000 0.143 0.010 0.000 0.000 0.000 0.848
127 shop = doityourself 0 0 0 0 0 0 0 0 104 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 shop = pet 0 0 0 0 0 0 0 0 301 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = florist 0 0 0 0 0 0 0 0 96 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 shop = beauty 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 shop = mobile_phone 0 0 0 0 0 0 0 0 267 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 shop = shoes 0 0 0 0 0 0 0 0 111 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = newsagent 0 0 0 7 0 0 4 0 86 0.000 0.000 0.000 0.072 0.000 0.000 0.041 0.000 0.887
134 shop = electronics 0 0 0 0 0 0 0 0 122 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 shop = alcohol 0 0 0 0 0 0 0 0 114 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = jewelry 0 0 0 0 0 0 0 0 288 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = mall 0 0 0 0 0 0 0 0 72 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 shop = butcher 0 0 0 0 0 0 0 0 86 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = cosmetics 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 craft = shoemaker 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 amenity = * 10 27 0 186 84 4 6 0 2067 0.004 0.011 0.000 0.078 0.035 0.002 0.003 0.000 0.867
142 shop = * 0 0 0 16 0 0 44 0 2230 0.000 0.000 0.000 0.007 0.000 0.000 0.019 0.000 0.974
143 leisure = * 0 0 0 0 0 0 0 0 217 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 sport = * 0 0 0 0 0 0 0 0 44 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 clothes = * 0 0 0 0 0 0 0 0 194 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 # building 1 52 0 346 30 1 3 2 3735 0.000 0.012 0.000 0.083 0.007 0.000 0.001 0.000 0.896
147 building = industrial 0 0 0 0 0 0 0 0 96 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 building = service 0 0 0 316 30 0 0 1 591 0.000 0.000 0.000 0.337 0.032 0.000 0.000 0.001 0.630
149 building = retail 0 0 0 4 0 1 2 0 696 0.000 0.000 0.000 0.006 0.000 0.001 0.003 0.000 0.990
150 building = commercial 0 1 0 0 0 0 0 0 36 0.000 0.027 0.000 0.000 0.000 0.000 0.000 0.000 0.973
151 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 building = public 0 1 0 0 0 0 0 0 32 0.000 0.030 0.000 0.000 0.000 0.000 0.000 0.000 0.970
153 building = dormitory 0 0 0 0 0 0 0 0 125 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 building = warehouse 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 building = * 1 50 0 26 0 0 1 1 2148 0.000 0.022 0.000 0.012 0.000 0.000 0.000 0.000 0.965
156 # water 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 natural = water 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 tunnel = * 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 waterway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 water = * 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 # natural 0 0 0 0 0 0 0 0 196 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 boundary = * 0 0 0 0 0 0 0 0 170 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 natural = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 ele = * 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 # other 0 0 0 0 0 0 0 0 150 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 40 178 1 2041 195 22 62 2 34229 0.001 0.005 0.000 0.056 0.005 0.001 0.002 0.000 0.931

operator statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 13 0 0 0.000 0.000 7 0 0 0.000 0.000
16 place = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
17 landuse = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 655 1 2 0.002 0.003 361 1 1 0.003 0.003
22 landuse = cemetery 2 0 0 0.000 0.000 2 0 0 0.000 0.000
23 landuse = commercial 56 0 0 0.000 0.000 24 0 0 0.000 0.000
24 landuse = construction 27 0 0 0.000 0.000 23 0 0 0.000 0.000
25 landuse = farmland 11 0 0 0.000 0.000 9 0 0 0.000 0.000
26 landuse = farmyard 77 0 0 0.000 0.000 43 0 0 0.000 0.000
27 landuse = industrial 302 1 2 0.003 0.007 181 1 1 0.006 0.006
28 landuse = residential 3 0 0 0.000 0.000 3 0 0 0.000 0.000
29 landuse = retail 17 0 0 0.000 0.000 14 0 0 0.000 0.000
30 place = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
31 residential = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
32 industrial = * 149 0 0 0.000 0.000 68 0 0 0.000 0.000
33 landuse = * 68 0 0 0.000 0.000 62 0 0 0.000 0.000
34 # highway 343 0 0 0.000 0.000 14 0 0 0.000 0.000
35 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 highway = * 105 0 0 0.000 0.000 11 0 0 0.000 0.000
47 bridge = * 238 0 0 0.000 0.000 3 0 0 0.000 0.000
48 # public_transport 10345 1268 1285 0.123 0.124 136 4 3 0.029 0.022
49 highway = bus_stop 4814 637 646 0.132 0.134 69 2 3 0.029 0.043
50 type = route 928 3 0 0.003 0.000 43 2 0 0.047 0.000
51 type = route_master 4 0 0 0.000 0.000 2 0 0 0.000 0.000
52 public_transport = * 8390 1265 1285 0.151 0.153 90 2 3 0.022 0.033
53 route = * 931 3 0 0.003 0.000 46 2 0 0.043 0.000
54 railway = * 1024 0 0 0.000 0.000 22 0 0 0.000 0.000
55 route_master = * 5 0 0 0.000 0.000 3 0 0 0.000 0.000
56 # infrastructure 3173 468 504 0.147 0.159 476 11 14 0.023 0.029
57 barrier = * 728 0 4 0.000 0.005 159 0 1 0.000 0.006
58 power = * 2411 382 415 0.158 0.172 166 8 9 0.048 0.054
59 substation = * 1745 467 494 0.268 0.283 92 11 13 0.120 0.141
60 man_made = * 480 0 1 0.000 0.002 201 0 1 0.000 0.005
61 embankment = * 15 0 0 0.000 0.000 2 0 0 0.000 0.000
62 # religion 13 1 0 0.077 0.000 11 1 0 0.091 0.000
63 amenity = place_of_worship 4 1 0 0.250 0.000 4 1 0 0.250 0.000
64 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
66 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 religion = * 13 1 0 0.077 0.000 11 1 0 0.091 0.000
69 # education 170 1 1 0.006 0.006 94 1 1 0.011 0.011
70 landuse = education 7 0 0 0.000 0.000 7 0 0 0.000 0.000
71 amenity = university 37 0 0 0.000 0.000 17 0 0 0.000 0.000
72 amenity = college 19 1 1 0.053 0.053 13 1 1 0.077 0.077
73 amenity = school 42 0 0 0.000 0.000 35 0 0 0.000 0.000
74 amenity = kindergarten 22 0 0 0.000 0.000 20 0 0 0.000 0.000
75 building = university 27 0 0 0.000 0.000 9 0 0 0.000 0.000
76 building = college 13 0 0 0.000 0.000 4 0 0 0.000 0.000
77 building = school 11 0 0 0.000 0.000 11 0 0 0.000 0.000
78 building = kindergarten 2 0 0 0.000 0.000 2 0 0 0.000 0.000
79 # healthcare 2800 3 4 0.001 0.001 562 3 4 0.005 0.007
80 amenity = hospital 46 0 0 0.000 0.000 37 0 0 0.000 0.000
81 amenity = pharmacy 1627 3 3 0.002 0.002 338 3 3 0.009 0.009
82 amenity = clinic 73 0 1 0.000 0.014 51 0 1 0.000 0.020
83 amenity = doctors 48 0 0 0.000 0.000 34 0 0 0.000 0.000
84 amenity = dentist 48 0 0 0.000 0.000 47 0 0 0.000 0.000
85 building = hospital 23 0 0 0.000 0.000 12 0 0 0.000 0.000
86 building = clinic 3 0 0 0.000 0.000 3 0 0 0.000 0.000
87 emergency = * 937 0 0 0.000 0.000 67 0 0 0.000 0.000
88 healthcare = * 892 1 1 0.001 0.001 315 1 1 0.003 0.003
89 # government 784 196 194 0.250 0.247 167 6 4 0.036 0.024
90 amenity = post_office 613 192 192 0.313 0.313 32 2 2 0.062 0.062
91 amenity = police 52 0 0 0.000 0.000 38 0 0 0.000 0.000
92 amenity = library 47 2 1 0.043 0.021 40 2 1 0.050 0.025
93 office = government 68 2 1 0.029 0.015 59 2 1 0.034 0.017
94 landuse = military 2 0 0 0.000 0.000 2 0 0 0.000 0.000
95 government = * 36 1 1 0.028 0.028 33 1 1 0.030 0.030
96 military = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
97 # office 827 2 2 0.002 0.002 307 2 2 0.007 0.007
98 office = * 827 2 2 0.002 0.002 307 2 2 0.007 0.007
99 # tourism 698 0 0 0.000 0.000 565 0 0 0.000 0.000
100 tourism = * 673 0 0 0.000 0.000 544 0 0 0.000 0.000
101 historic = * 12 0 0 0.000 0.000 11 0 0 0.000 0.000
102 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 information = * 64 0 0 0.000 0.000 32 0 0 0.000 0.000
105 attraction = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
106 resort = * 27 0 0 0.000 0.000 25 0 0 0.000 0.000
107 artwork_type = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
108 # amenity 17040 403 487 0.024 0.029 4371 27 29 0.006 0.007
109 amenity = cafe 370 1 1 0.003 0.003 265 1 1 0.004 0.004
110 amenity = atm 2459 72 124 0.029 0.050 139 11 13 0.079 0.094
111 amenity = bank 1112 7 7 0.006 0.006 83 6 6 0.072 0.072
112 amenity = fast_food 314 0 0 0.000 0.000 144 0 0 0.000 0.000
113 amenity = fuel 1006 0 1 0.000 0.001 71 0 1 0.000 0.014
114 amenity = community_centre 28 0 0 0.000 0.000 23 0 0 0.000 0.000
115 amenity = restaurant 47 0 0 0.000 0.000 43 0 0 0.000 0.000
116 amenity = bar 37 0 0 0.000 0.000 32 0 0 0.000 0.000
117 shop = convenience 2838 3 2 0.001 0.001 621 3 2 0.005 0.003
118 shop = clothes 419 0 0 0.000 0.000 148 0 0 0.000 0.000
119 shop = car_repair 233 1 2 0.004 0.009 217 1 2 0.005 0.009
120 shop = hairdresser 130 0 0 0.000 0.000 113 0 0 0.000 0.000
121 shop = chemist 608 0 0 0.000 0.000 38 0 0 0.000 0.000
122 shop = supermarket 619 0 0 0.000 0.000 91 0 0 0.000 0.000
123 shop = car_parts 330 0 0 0.000 0.000 148 0 0 0.000 0.000
124 shop = furniture 77 0 0 0.000 0.000 67 0 0 0.000 0.000
125 shop = hardware 68 0 0 0.000 0.000 65 0 0 0.000 0.000
126 shop = kiosk 105 15 16 0.143 0.152 32 4 4 0.125 0.125
127 shop = doityourself 104 0 0 0.000 0.000 95 0 0 0.000 0.000
128 shop = pet 301 0 0 0.000 0.000 52 0 0 0.000 0.000
129 shop = florist 96 0 0 0.000 0.000 49 0 0 0.000 0.000
130 shop = beauty 63 0 0 0.000 0.000 59 0 0 0.000 0.000
131 shop = mobile_phone 267 0 0 0.000 0.000 39 0 0 0.000 0.000
132 shop = shoes 111 0 0 0.000 0.000 29 0 0 0.000 0.000
133 shop = newsagent 97 11 7 0.113 0.072 18 2 1 0.111 0.056
134 shop = electronics 122 0 0 0.000 0.000 49 0 0 0.000 0.000
135 shop = alcohol 114 0 0 0.000 0.000 52 0 0 0.000 0.000
136 shop = jewelry 288 0 0 0.000 0.000 21 0 0 0.000 0.000
137 shop = mall 72 0 0 0.000 0.000 38 0 0 0.000 0.000
138 shop = butcher 86 0 0 0.000 0.000 65 0 0 0.000 0.000
139 shop = cosmetics 31 0 0 0.000 0.000 26 0 0 0.000 0.000
140 craft = shoemaker 24 0 0 0.000 0.000 21 0 0 0.000 0.000
141 amenity = * 2384 233 311 0.098 0.130 838 4 6 0.005 0.007
142 shop = * 2290 60 16 0.026 0.007 1016 4 3 0.004 0.003
143 leisure = * 217 0 0 0.000 0.000 182 0 0 0.000 0.000
144 sport = * 44 0 0 0.000 0.000 39 0 0 0.000 0.000
145 clothes = * 194 0 0 0.000 0.000 55 0 0 0.000 0.000
146 # building 4170 403 432 0.097 0.104 1804 17 18 0.009 0.010
147 building = industrial 96 0 0 0.000 0.000 73 0 0 0.000 0.000
148 building = service 938 316 347 0.337 0.370 74 8 9 0.108 0.122
149 building = retail 703 7 5 0.010 0.007 323 2 2 0.006 0.006
150 building = commercial 37 1 1 0.027 0.027 28 1 1 0.036 0.036
151 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
152 building = public 33 1 1 0.030 0.030 29 1 1 0.034 0.034
153 building = dormitory 125 0 0 0.000 0.000 90 0 0 0.000 0.000
154 building = warehouse 11 0 0 0.000 0.000 8 0 0 0.000 0.000
155 building = * 2227 78 78 0.035 0.035 1331 11 11 0.008 0.008
156 # water 31 0 0 0.000 0.000 13 0 0 0.000 0.000
157 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 natural = water 12 0 0 0.000 0.000 8 0 0 0.000 0.000
164 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 tunnel = * 18 0 0 0.000 0.000 4 0 0 0.000 0.000
166 waterway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
167 water = * 11 0 0 0.000 0.000 7 0 0 0.000 0.000
168 # natural 196 0 0 0.000 0.000 31 0 0 0.000 0.000
169 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 landuse = forest 7 0 0 0.000 0.000 1 0 0 0.000 0.000
172 boundary = * 170 0 0 0.000 0.000 14 0 0 0.000 0.000
173 natural = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
174 ele = * 22 0 0 0.000 0.000 13 0 0 0.000 0.000
175 # other 150 0 0 0.000 0.000 94 0 0 0.000 0.000
176 # TOTAL 36770 2344 2478 0.064 0.067 6909 54 55 0.008 0.008

brand progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 2 0 0 0 49 0.000 0.000 0.000 0.000 0.039 0.000 0.000 0.000 0.961
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 2 0 0 0 39 0.000 0.000 0.000 0.000 0.049 0.000 0.000 0.000 0.951
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 # infrastructure 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 barrier = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 man_made = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
61 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 # religion 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
63 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 religion = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 # healthcare 0 0 0 21 0 0 0 0 84 0.000 0.000 0.000 0.200 0.000 0.000 0.000 0.000 0.800
80 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = pharmacy 0 0 0 21 0 0 0 0 69 0.000 0.000 0.000 0.233 0.000 0.000 0.000 0.000 0.767
82 amenity = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = doctors 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 healthcare = * 0 0 0 21 0 0 0 0 48 0.000 0.000 0.000 0.304 0.000 0.000 0.000 0.000 0.696
89 # government 0 168 0 1 0 0 0 0 13 0.000 0.923 0.000 0.005 0.000 0.000 0.000 0.000 0.071
90 amenity = post_office 0 168 0 0 0 0 0 0 12 0.000 0.933 0.000 0.000 0.000 0.000 0.000 0.000 0.067
91 amenity = police 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 government = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
96 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 # office 0 0 0 83 0 0 0 0 43 0.000 0.000 0.000 0.659 0.000 0.000 0.000 0.000 0.341
98 office = * 0 0 0 83 0 0 0 0 43 0.000 0.000 0.000 0.659 0.000 0.000 0.000 0.000 0.341
99 # tourism 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 tourism = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # amenity 283 0 9 284 142 0 0 6 3178 0.073 0.000 0.002 0.073 0.036 0.000 0.000 0.002 0.814
109 amenity = cafe 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = atm 154 0 0 75 2 0 0 0 195 0.362 0.000 0.000 0.176 0.005 0.000 0.000 0.000 0.458
111 amenity = bank 128 0 0 70 6 0 0 0 474 0.189 0.000 0.000 0.103 0.009 0.000 0.000 0.000 0.699
112 amenity = fast_food 0 0 0 0 62 0 0 0 170 0.000 0.000 0.000 0.000 0.267 0.000 0.000 0.000 0.733
113 amenity = fuel 0 0 0 14 24 0 0 0 867 0.000 0.000 0.000 0.015 0.027 0.000 0.000 0.000 0.958
114 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = convenience 0 0 0 4 21 0 0 4 915 0.000 0.000 0.000 0.004 0.022 0.000 0.000 0.004 0.969
118 shop = clothes 0 0 9 0 1 0 0 0 5 0.000 0.000 0.600 0.000 0.067 0.000 0.000 0.000 0.333
119 shop = car_repair 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = chemist 0 0 0 124 0 0 0 0 4 0.000 0.000 0.000 0.969 0.000 0.000 0.000 0.000 0.031
122 shop = supermarket 0 0 0 0 19 0 0 2 132 0.000 0.000 0.000 0.000 0.124 0.000 0.000 0.013 0.863
123 shop = car_parts 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 shop = furniture 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = kiosk 0 0 0 5 3 0 0 0 17 0.000 0.000 0.000 0.200 0.120 0.000 0.000 0.000 0.680
127 shop = doityourself 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = florist 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = mobile_phone 0 0 0 0 0 0 0 0 103 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 shop = shoes 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = newsagent 0 0 0 0 0 0 0 0 97 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 shop = electronics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = cosmetics 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 amenity = * 1 0 0 1 1 0 0 0 212 0.005 0.000 0.000 0.005 0.005 0.000 0.000 0.000 0.986
142 shop = * 0 0 0 5 7 0 0 0 286 0.000 0.000 0.000 0.017 0.023 0.000 0.000 0.000 0.960
143 leisure = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 clothes = * 0 0 1 0 1 0 0 0 3 0.000 0.000 0.200 0.000 0.200 0.000 0.000 0.000 0.600
146 # building 21 60 0 43 36 0 0 3 484 0.032 0.093 0.000 0.066 0.056 0.000 0.000 0.005 0.748
147 building = industrial 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = retail 0 1 0 3 7 0 0 0 104 0.000 0.009 0.000 0.026 0.061 0.000 0.000 0.000 0.904
150 building = commercial 0 0 0 2 1 0 0 0 5 0.000 0.000 0.000 0.250 0.125 0.000 0.000 0.000 0.625
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = public 1 2 0 1 1 0 0 0 0 0.200 0.400 0.000 0.200 0.200 0.000 0.000 0.000 0.000
153 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 building = * 20 57 0 37 27 0 0 3 373 0.039 0.110 0.000 0.072 0.052 0.000 0.000 0.006 0.721
156 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 # natural 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
169 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 ele = * 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
175 # other 0 0 0 0 2 0 0 0 12 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
176 # TOTAL 283 168 9 388 144 0 0 6 3308 0.066 0.039 0.002 0.090 0.033 0.000 0.000 0.001 0.768

brand statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 51 0 2 0.000 0.039 6 0 1 0.000 0.167
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 41 0 2 0.000 0.049 5 0 1 0.000 0.200
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 3 0 0 0.000 0.000 3 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 7 0 0 0.000 0.000 1 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 # infrastructure 3 0 0 0.000 0.000 2 0 0 0.000 0.000
57 barrier = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
58 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 man_made = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
61 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 # religion 2 0 0 0.000 0.000 1 0 0 0.000 0.000
63 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 religion = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
69 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 # healthcare 105 21 21 0.200 0.200 27 2 2 0.074 0.074
80 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = pharmacy 90 21 21 0.233 0.233 22 2 2 0.091 0.091
82 amenity = clinic 3 0 0 0.000 0.000 1 0 0 0.000 0.000
83 amenity = doctors 2 0 0 0.000 0.000 2 0 0 0.000 0.000
84 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 healthcare = * 69 21 21 0.304 0.304 24 2 2 0.083 0.083
89 # government 182 169 169 0.929 0.929 6 2 2 0.333 0.333
90 amenity = post_office 180 168 168 0.933 0.933 4 1 1 0.250 0.250
91 amenity = police 1 0 0 0.000 0.000 1 0 0 0.000 0.000
92 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 government = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
96 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 # office 126 83 83 0.659 0.659 14 2 2 0.143 0.143
98 office = * 126 83 83 0.659 0.659 14 2 2 0.143 0.143
99 # tourism 9 0 0 0.000 0.000 7 0 0 0.000 0.000
100 tourism = * 9 0 0 0.000 0.000 7 0 0 0.000 0.000
101 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # amenity 3902 576 715 0.148 0.183 200 26 39 0.130 0.195
109 amenity = cafe 5 0 0 0.000 0.000 4 0 0 0.000 0.000
110 amenity = atm 426 229 231 0.538 0.542 32 16 16 0.500 0.500
111 amenity = bank 678 198 204 0.292 0.301 30 21 21 0.700 0.700
112 amenity = fast_food 232 0 62 0.000 0.267 13 0 8 0.000 0.615
113 amenity = fuel 905 14 38 0.015 0.042 22 1 3 0.045 0.136
114 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
116 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = convenience 944 4 29 0.004 0.031 26 1 3 0.038 0.115
118 shop = clothes 15 9 1 0.600 0.067 6 1 1 0.167 0.167
119 shop = car_repair 4 0 0 0.000 0.000 3 0 0 0.000 0.000
120 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = chemist 128 124 124 0.969 0.969 3 2 2 0.667 0.667
122 shop = supermarket 153 0 21 0.000 0.137 15 0 1 0.000 0.067
123 shop = car_parts 1 0 0 0.000 0.000 1 0 0 0.000 0.000
124 shop = furniture 11 0 0 0.000 0.000 8 0 0 0.000 0.000
125 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = kiosk 25 5 8 0.200 0.320 5 1 2 0.200 0.400
127 shop = doityourself 3 0 0 0.000 0.000 3 0 0 0.000 0.000
128 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
129 shop = florist 1 0 0 0.000 0.000 1 0 0 0.000 0.000
130 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = mobile_phone 103 0 0 0.000 0.000 5 0 0 0.000 0.000
132 shop = shoes 2 0 0 0.000 0.000 2 0 0 0.000 0.000
133 shop = newsagent 97 0 0 0.000 0.000 6 0 0 0.000 0.000
134 shop = electronics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
135 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
136 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
139 shop = cosmetics 2 0 0 0.000 0.000 2 0 0 0.000 0.000
140 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 amenity = * 215 2 3 0.009 0.014 21 2 3 0.095 0.143
142 shop = * 298 5 12 0.017 0.040 46 1 2 0.022 0.043
143 leisure = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
144 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 clothes = * 5 1 1 0.200 0.200 4 1 1 0.250 0.250
146 # building 647 124 163 0.192 0.252 67 13 17 0.194 0.254
147 building = industrial 2 0 0 0.000 0.000 2 0 0 0.000 0.000
148 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = retail 115 4 11 0.035 0.096 30 3 6 0.100 0.200
150 building = commercial 8 2 3 0.250 0.375 5 2 3 0.400 0.600
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = public 5 4 5 0.800 1.000 4 3 4 0.750 1.000
153 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 building = * 517 114 144 0.221 0.279 57 13 17 0.228 0.298
156 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 # natural 3 1 1 0.333 0.333 2 1 1 0.500 0.500
169 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 ele = * 3 1 1 0.333 0.333 2 1 1 0.500 0.500
175 # other 14 0 2 0.000 0.143 7 0 2 0.000 0.286
176 # TOTAL 4306 848 989 0.197 0.230 243 31 44 0.128 0.181

network progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 # highway 0 0 0 0 0 0 0 0 227 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 highway = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 bridge = * 0 0 0 0 0 0 0 0 223 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 # public_transport 0 0 0 4 0 0 6 0 1441 0.000 0.000 0.000 0.003 0.000 0.000 0.004 0.000 0.993
49 highway = bus_stop 0 0 0 0 0 0 0 0 392 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 type = route 0 0 0 0 0 0 6 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.261 0.000 0.739
51 type = route_master 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 public_transport = * 0 0 0 0 0 0 0 0 337 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 route = * 0 0 0 0 0 0 6 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.261 0.000 0.739
54 railway = * 0 0 0 4 0 0 0 0 982 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
55 route_master = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
56 # infrastructure 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
57 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
62 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 # amenity 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 amenity = atm 0 0 0 0 0 0 0 0 34 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 amenity = * 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 shop = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 # building 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 building = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 # water 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 tunnel = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 0 0 0 4 0 0 6 0 1484 0.000 0.000 0.000 0.003 0.000 0.000 0.004 0.000 0.993

network statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 # highway 227 0 0 0.000 0.000 6 0 0 0.000 0.000
35 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 highway = * 4 0 0 0.000 0.000 1 0 0 0.000 0.000
47 bridge = * 223 0 0 0.000 0.000 5 0 0 0.000 0.000
48 # public_transport 1451 10 4 0.007 0.003 63 1 1 0.016 0.016
49 highway = bus_stop 392 0 0 0.000 0.000 45 0 0 0.000 0.000
50 type = route 23 6 0 0.261 0.000 7 1 0 0.143 0.000
51 type = route_master 1 0 0 0.000 0.000 1 0 0 0.000 0.000
52 public_transport = * 337 0 0 0.000 0.000 44 0 0 0.000 0.000
53 route = * 23 6 0 0.261 0.000 7 1 0 0.143 0.000
54 railway = * 986 4 4 0.004 0.004 11 1 1 0.091 0.091
55 route_master = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
56 # infrastructure 15 0 0 0.000 0.000 3 0 0 0.000 0.000
57 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 embankment = * 15 0 0 0.000 0.000 3 0 0 0.000 0.000
62 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 # amenity 54 0 0 0.000 0.000 16 0 0 0.000 0.000
109 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 amenity = atm 34 0 0 0.000 0.000 13 0 0 0.000 0.000
111 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 amenity = * 17 0 0 0.000 0.000 3 0 0 0.000 0.000
142 shop = * 3 0 0 0.000 0.000 1 0 0 0.000 0.000
143 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 # building 2 0 0 0.000 0.000 2 0 0 0.000 0.000
147 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 building = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
156 # water 14 0 0 0.000 0.000 3 0 0 0.000 0.000
157 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 tunnel = * 14 0 0 0.000 0.000 3 0 0 0.000 0.000
166 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
176 # TOTAL 1494 10 4 0.007 0.003 78 1 1 0.013 0.013

description progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
1 admin_level = 2 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
10 place = hamlet 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
14 admin_level = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 # locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
19 place = locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
20 abandoned:place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
21 # suburb 0 0 1 8 4 0 6 0 239 0.000 0.000 0.004 0.031 0.016 0.000 0.023 0.000 0.926
22 landuse = cemetery 0 0 1 4 4 0 5 0 27 0.000 0.000 0.024 0.098 0.098 0.000 0.122 0.000 0.659
23 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = construction 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = farmland 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmyard 0 0 0 0 0 0 1 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.091 0.000 0.909
27 landuse = industrial 0 0 0 2 0 0 0 0 58 0.000 0.000 0.000 0.033 0.000 0.000 0.000 0.000 0.967
28 landuse = residential 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = retail 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 residential = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 industrial = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 landuse = * 0 0 0 2 0 0 0 0 27 0.000 0.000 0.000 0.069 0.000 0.000 0.000 0.000 0.931
34 # highway 0 0 0 21 0 0 0 1 5815 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
35 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 highway = trunk 0 0 0 0 0 0 0 0 616 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
37 highway = primary 0 0 0 5 0 0 0 0 170 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
38 highway = secondary 0 0 0 0 0 0 0 0 284 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 highway = tertiary 0 0 0 1 0 0 0 0 3966 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 highway = unclassified 0 0 0 1 0 0 0 0 137 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.000 0.993
41 highway = residential 0 0 0 0 0 0 0 0 119 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 highway = service 0 0 0 4 0 0 0 0 93 0.000 0.000 0.000 0.041 0.000 0.000 0.000 0.000 0.959
43 highway = track 0 0 0 6 0 0 0 1 185 0.000 0.000 0.000 0.031 0.000 0.000 0.000 0.005 0.964
44 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 highway = * 0 0 0 4 0 0 0 0 240 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
47 bridge = * 0 0 0 2 0 0 0 0 470 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
48 # public_transport 0 0 0 5 1 0 0 0 185 0.000 0.000 0.000 0.026 0.005 0.000 0.000 0.000 0.969
49 highway = bus_stop 0 0 0 0 1 0 0 0 107 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
50 type = route 0 0 0 1 0 0 0 0 28 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
51 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 public_transport = * 0 0 0 0 1 0 0 0 115 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
53 route = * 0 0 0 1 0 0 0 0 30 0.000 0.000 0.000 0.032 0.000 0.000 0.000 0.000 0.968
54 railway = * 0 0 0 4 0 0 0 0 29 0.000 0.000 0.000 0.121 0.000 0.000 0.000 0.000 0.879
55 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 # infrastructure 5 0 0 8 40 1 2 3 467 0.010 0.000 0.000 0.015 0.076 0.002 0.004 0.006 0.888
57 barrier = * 5 0 0 2 2 1 1 0 108 0.042 0.000 0.000 0.017 0.017 0.008 0.008 0.000 0.908
58 power = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
59 substation = * 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
60 man_made = * 0 0 0 4 38 0 1 3 243 0.000 0.000 0.000 0.014 0.131 0.000 0.003 0.010 0.841
61 embankment = * 0 0 0 2 0 0 0 0 22 0.000 0.000 0.000 0.083 0.000 0.000 0.000 0.000 0.917
62 # religion 0 0 1 8 253 0 5 7 80 0.000 0.000 0.003 0.023 0.715 0.000 0.014 0.020 0.226
63 amenity = place_of_worship 0 0 0 1 238 0 1 6 54 0.000 0.000 0.000 0.003 0.793 0.000 0.003 0.020 0.180
64 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 building = church 0 0 0 0 148 0 0 6 33 0.000 0.000 0.000 0.000 0.791 0.000 0.000 0.032 0.176
66 building = cathedral 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
67 building = chapel 0 0 0 2 10 0 1 0 10 0.000 0.000 0.000 0.087 0.435 0.000 0.043 0.000 0.435
68 religion = * 0 0 1 7 251 0 5 7 78 0.000 0.000 0.003 0.020 0.719 0.000 0.014 0.020 0.223
69 # education 0 0 0 0 0 0 0 0 61 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 landuse = education 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 amenity = university 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 amenity = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 amenity = school 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 amenity = kindergarten 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 building = university 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 building = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 building = school 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 building = kindergarten 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 # healthcare 0 0 0 0 0 0 2 0 1514 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.999
80 amenity = hospital 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 amenity = pharmacy 0 0 0 0 0 0 1 0 156 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
82 amenity = clinic 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 amenity = doctors 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 amenity = dentist 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 building = hospital 0 0 0 0 0 0 1 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.143 0.000 0.857
86 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 emergency = * 0 0 0 0 0 0 0 0 1290 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 healthcare = * 0 0 0 0 0 0 0 0 92 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
89 # government 0 0 0 1 4 0 0 0 108 0.000 0.000 0.000 0.009 0.035 0.000 0.000 0.000 0.956
90 amenity = post_office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
91 amenity = police 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
92 amenity = library 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
93 office = government 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 landuse = military 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 government = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 military = * 0 0 0 0 3 0 0 0 39 0.000 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.929
97 # office 0 0 0 0 1 0 0 0 288 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
98 office = * 0 0 0 0 1 0 0 0 288 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
99 # tourism 0 0 0 15 345 2 9 11 716 0.000 0.000 0.000 0.014 0.314 0.002 0.008 0.010 0.652
100 tourism = * 0 0 0 6 285 0 4 8 418 0.000 0.000 0.000 0.008 0.395 0.000 0.006 0.011 0.580
101 historic = * 0 0 0 12 154 2 6 6 346 0.000 0.000 0.000 0.023 0.293 0.004 0.011 0.011 0.658
102 memorial = * 0 0 0 3 6 0 1 1 131 0.000 0.000 0.000 0.021 0.042 0.000 0.007 0.007 0.923
103 ruins = * 0 0 0 1 7 0 0 1 21 0.000 0.000 0.000 0.033 0.233 0.000 0.000 0.033 0.700
104 information = * 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 attraction = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 resort = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 artwork_type = * 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 # amenity 11 1 1 579 14 7 7 2 2661 0.003 0.000 0.000 0.176 0.004 0.002 0.002 0.001 0.811
109 amenity = cafe 0 0 0 0 0 0 0 0 65 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 amenity = atm 0 0 0 1 0 0 0 0 12 0.000 0.000 0.000 0.077 0.000 0.000 0.000 0.000 0.923
111 amenity = bank 0 0 0 0 1 0 0 0 80 0.000 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.988
112 amenity = fast_food 0 0 0 0 0 0 0 0 45 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 amenity = fuel 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
114 amenity = community_centre 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 amenity = bar 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 shop = convenience 0 0 0 0 0 0 0 0 159 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 shop = clothes 0 0 0 0 0 0 0 0 159 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 shop = car_repair 0 0 0 564 2 6 1 0 93 0.000 0.000 0.000 0.847 0.003 0.009 0.002 0.000 0.140
120 shop = hairdresser 0 0 0 1 0 0 0 0 34 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.000 0.971
121 shop = chemist 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 shop = supermarket 0 0 0 0 0 0 0 0 67 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 shop = car_parts 0 0 0 0 0 0 0 0 143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 shop = furniture 0 0 0 0 2 0 0 0 33 0.000 0.000 0.000 0.000 0.057 0.000 0.000 0.000 0.943
125 shop = hardware 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 shop = kiosk 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 shop = doityourself 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 shop = pet 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 shop = florist 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 shop = beauty 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
131 shop = mobile_phone 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 shop = shoes 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 shop = newsagent 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 shop = electronics 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 shop = alcohol 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 shop = jewelry 0 0 0 0 0 0 0 0 69 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 shop = mall 0 0 0 0 1 0 0 0 8 0.000 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.889
138 shop = butcher 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 shop = cosmetics 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 craft = shoemaker 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 amenity = * 11 0 1 7 4 0 2 2 386 0.027 0.000 0.002 0.017 0.010 0.000 0.005 0.005 0.935
142 shop = * 0 0 0 4 1 0 2 0 711 0.000 0.000 0.000 0.006 0.001 0.000 0.003 0.000 0.990
143 leisure = * 0 1 0 2 3 1 2 0 237 0.000 0.004 0.000 0.008 0.012 0.004 0.008 0.000 0.963
144 sport = * 0 1 0 1 2 1 0 0 72 0.000 0.013 0.000 0.013 0.026 0.013 0.000 0.000 0.935
145 clothes = * 0 0 0 0 0 0 0 0 49 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 # building 0 0 0 37 101 0 2 1 1514 0.000 0.000 0.000 0.022 0.061 0.000 0.001 0.001 0.915
147 building = industrial 0 0 0 0 1 0 0 0 56 0.000 0.000 0.000 0.000 0.018 0.000 0.000 0.000 0.982
148 building = service 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 building = retail 0 0 0 0 1 0 0 0 93 0.000 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.989
150 building = commercial 0 0 0 0 0 0 0 0 35 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 building = public 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 building = dormitory 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 building = * 0 0 0 37 99 0 2 1 1219 0.000 0.000 0.000 0.027 0.073 0.000 0.001 0.001 0.898
156 # water 0 0 0 0 0 0 0 0 165 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 waterway = stream 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 waterway = river 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 waterway = canal 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 type = waterway 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 natural = water 0 0 0 0 0 0 0 0 99 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 natural = spring 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 tunnel = * 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 waterway = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 water = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 # natural 0 0 0 1 3 0 0 1 175 0.000 0.000 0.000 0.006 0.017 0.000 0.000 0.006 0.972
169 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 boundary = * 0 0 0 0 0 0 0 1 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.100 0.900
173 natural = * 0 0 0 1 3 0 0 0 151 0.000 0.000 0.000 0.006 0.019 0.000 0.000 0.000 0.974
174 ele = * 0 0 0 0 2 0 0 0 13 0.000 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.867
175 # other 0 0 0 0 0 0 0 0 210 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 # TOTAL 11 1 2 654 468 10 21 16 13326 0.001 0.000 0.000 0.045 0.032 0.001 0.001 0.001 0.918

description statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 0 0 0.000 0.000 1 0 0 0.000 0.000
1 admin_level = 2 1 0 0 0.000 0.000 1 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 24 0 0 0.000 0.000 16 0 0 0.000 0.000
7 place = city 1 0 0 0.000 0.000 1 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 2 0 0 0.000 0.000 2 0 0 0.000 0.000
10 place = hamlet 9 0 0 0.000 0.000 8 0 0 0.000 0.000
11 place = isolated_dwelling 1 0 0 0.000 0.000 1 0 0 0.000 0.000
12 boundary = administrative 3 0 0 0.000 0.000 3 0 0 0.000 0.000
13 traffic_sign = city_limit 10 0 0 0.000 0.000 3 0 0 0.000 0.000
14 admin_level = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
15 # allotments 7 0 0 0.000 0.000 5 0 0 0.000 0.000
16 place = allotments 2 0 0 0.000 0.000 2 0 0 0.000 0.000
17 landuse = allotments 6 0 0 0.000 0.000 5 0 0 0.000 0.000
18 # locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
19 place = locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
20 abandoned:place = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
21 # suburb 258 15 12 0.058 0.047 174 12 11 0.069 0.063
22 landuse = cemetery 41 10 8 0.244 0.195 36 7 7 0.194 0.194
23 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
24 landuse = construction 6 0 0 0.000 0.000 6 0 0 0.000 0.000
25 landuse = farmland 6 0 0 0.000 0.000 6 0 0 0.000 0.000
26 landuse = farmyard 11 1 0 0.091 0.000 9 1 0 0.111 0.000
27 landuse = industrial 60 2 2 0.033 0.033 56 2 2 0.036 0.036
28 landuse = residential 10 0 0 0.000 0.000 10 0 0 0.000 0.000
29 landuse = retail 2 0 0 0.000 0.000 2 0 0 0.000 0.000
30 place = * 6 0 0 0.000 0.000 6 0 0 0.000 0.000
31 residential = * 8 0 0 0.000 0.000 8 0 0 0.000 0.000
32 industrial = * 90 0 0 0.000 0.000 17 0 0 0.000 0.000
33 landuse = * 29 2 2 0.069 0.069 29 2 2 0.069 0.069
34 # highway 5837 21 22 0.004 0.004 1557 10 11 0.006 0.007
35 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 highway = trunk 616 0 0 0.000 0.000 7 0 0 0.000 0.000
37 highway = primary 175 5 5 0.029 0.029 30 1 1 0.033 0.033
38 highway = secondary 284 0 0 0.000 0.000 46 0 0 0.000 0.000
39 highway = tertiary 3967 1 1 0.000 0.000 1117 1 1 0.001 0.001
40 highway = unclassified 138 1 1 0.007 0.007 96 1 1 0.010 0.010
41 highway = residential 119 0 0 0.000 0.000 91 0 0 0.000 0.000
42 highway = service 97 4 4 0.041 0.041 61 2 2 0.033 0.033
43 highway = track 192 6 7 0.031 0.036 129 2 3 0.016 0.023
44 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 highway = * 244 4 4 0.016 0.016 145 4 4 0.028 0.028
47 bridge = * 472 2 2 0.004 0.004 317 2 2 0.006 0.006
48 # public_transport 191 5 6 0.026 0.031 162 2 3 0.012 0.019
49 highway = bus_stop 108 0 1 0.000 0.009 103 0 1 0.000 0.010
50 type = route 29 1 1 0.034 0.034 24 1 1 0.042 0.042
51 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 public_transport = * 116 0 1 0.000 0.009 106 0 1 0.000 0.009
53 route = * 31 1 1 0.032 0.032 26 1 1 0.038 0.038
54 railway = * 33 4 4 0.121 0.121 20 1 1 0.050 0.050
55 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 # infrastructure 526 16 57 0.030 0.108 351 9 26 0.026 0.074
57 barrier = * 119 9 10 0.076 0.084 90 4 6 0.044 0.067
58 power = * 90 0 0 0.000 0.000 78 0 0 0.000 0.000
59 substation = * 20 0 0 0.000 0.000 19 0 0 0.000 0.000
60 man_made = * 289 5 45 0.017 0.156 166 4 19 0.024 0.114
61 embankment = * 24 2 2 0.083 0.083 14 1 1 0.071 0.071
62 # religion 354 14 268 0.040 0.757 317 11 237 0.035 0.748
63 amenity = place_of_worship 300 2 245 0.007 0.817 276 2 222 0.007 0.804
64 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 building = church 187 0 154 0.000 0.824 181 0 147 0.000 0.812
66 building = cathedral 1 0 1 0.000 1.000 1 0 1 0.000 1.000
67 building = chapel 23 3 12 0.130 0.522 23 3 12 0.130 0.522
68 religion = * 349 13 265 0.037 0.759 312 10 234 0.032 0.750
69 # education 61 0 0 0.000 0.000 58 0 0 0.000 0.000
70 landuse = education 6 0 0 0.000 0.000 6 0 0 0.000 0.000
71 amenity = university 7 0 0 0.000 0.000 7 0 0 0.000 0.000
72 amenity = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
73 amenity = school 8 0 0 0.000 0.000 8 0 0 0.000 0.000
74 amenity = kindergarten 12 0 0 0.000 0.000 12 0 0 0.000 0.000
75 building = university 3 0 0 0.000 0.000 3 0 0 0.000 0.000
76 building = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
77 building = school 15 0 0 0.000 0.000 15 0 0 0.000 0.000
78 building = kindergarten 9 0 0 0.000 0.000 7 0 0 0.000 0.000
79 # healthcare 1516 2 0 0.001 0.000 484 2 0 0.004 0.000
80 amenity = hospital 8 0 0 0.000 0.000 8 0 0 0.000 0.000
81 amenity = pharmacy 157 1 0 0.006 0.000 60 1 0 0.017 0.000
82 amenity = clinic 17 0 0 0.000 0.000 17 0 0 0.000 0.000
83 amenity = doctors 7 0 0 0.000 0.000 7 0 0 0.000 0.000
84 amenity = dentist 16 0 0 0.000 0.000 16 0 0 0.000 0.000
85 building = hospital 7 1 0 0.143 0.000 6 1 0 0.167 0.000
86 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 emergency = * 1290 0 0 0.000 0.000 361 0 0 0.000 0.000
88 healthcare = * 92 0 0 0.000 0.000 75 0 0 0.000 0.000
89 # government 113 1 5 0.009 0.044 98 1 4 0.010 0.041
90 amenity = post_office 22 1 1 0.045 0.045 21 1 1 0.048 0.048
91 amenity = police 8 0 0 0.000 0.000 8 0 0 0.000 0.000
92 amenity = library 7 0 1 0.000 0.143 6 0 1 0.000 0.167
93 office = government 24 0 0 0.000 0.000 24 0 0 0.000 0.000
94 landuse = military 17 0 0 0.000 0.000 16 0 0 0.000 0.000
95 government = * 14 0 0 0.000 0.000 14 0 0 0.000 0.000
96 military = * 42 0 3 0.000 0.071 30 0 2 0.000 0.067
97 # office 289 0 1 0.000 0.003 253 0 1 0.000 0.004
98 office = * 289 0 1 0.000 0.003 253 0 1 0.000 0.004
99 # tourism 1098 26 373 0.024 0.340 926 25 289 0.027 0.312
100 tourism = * 721 10 299 0.014 0.415 593 10 242 0.017 0.408
101 historic = * 526 20 174 0.038 0.331 455 19 133 0.042 0.292
102 memorial = * 142 4 10 0.028 0.070 131 4 8 0.031 0.061
103 ruins = * 30 1 9 0.033 0.300 27 1 8 0.037 0.296
104 information = * 52 0 0 0.000 0.000 42 0 0 0.000 0.000
105 attraction = * 15 0 0 0.000 0.000 13 0 0 0.000 0.000
106 resort = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
107 artwork_type = * 27 0 0 0.000 0.000 26 0 0 0.000 0.000
108 # amenity 3283 606 614 0.185 0.187 1938 23 40 0.012 0.021
109 amenity = cafe 65 0 0 0.000 0.000 59 0 0 0.000 0.000
110 amenity = atm 13 1 1 0.077 0.077 12 1 1 0.083 0.083
111 amenity = bank 81 0 1 0.000 0.012 71 0 1 0.000 0.014
112 amenity = fast_food 45 0 0 0.000 0.000 36 0 0 0.000 0.000
113 amenity = fuel 22 0 0 0.000 0.000 20 0 0 0.000 0.000
114 amenity = community_centre 21 0 0 0.000 0.000 16 0 0 0.000 0.000
115 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
116 amenity = bar 21 0 0 0.000 0.000 20 0 0 0.000 0.000
117 shop = convenience 159 0 0 0.000 0.000 116 0 0 0.000 0.000
118 shop = clothes 159 0 0 0.000 0.000 64 0 0 0.000 0.000
119 shop = car_repair 666 571 572 0.857 0.859 109 7 16 0.064 0.147
120 shop = hairdresser 35 1 1 0.029 0.029 33 1 1 0.030 0.030
121 shop = chemist 11 0 0 0.000 0.000 8 0 0 0.000 0.000
122 shop = supermarket 67 0 0 0.000 0.000 36 0 0 0.000 0.000
123 shop = car_parts 143 0 0 0.000 0.000 48 0 0 0.000 0.000
124 shop = furniture 35 0 2 0.000 0.057 34 0 2 0.000 0.059
125 shop = hardware 24 0 0 0.000 0.000 24 0 0 0.000 0.000
126 shop = kiosk 14 0 0 0.000 0.000 12 0 0 0.000 0.000
127 shop = doityourself 52 0 0 0.000 0.000 49 0 0 0.000 0.000
128 shop = pet 19 0 0 0.000 0.000 17 0 0 0.000 0.000
129 shop = florist 22 0 0 0.000 0.000 19 0 0 0.000 0.000
130 shop = beauty 38 0 0 0.000 0.000 36 0 0 0.000 0.000
131 shop = mobile_phone 33 0 0 0.000 0.000 23 0 0 0.000 0.000
132 shop = shoes 13 0 0 0.000 0.000 10 0 0 0.000 0.000
133 shop = newsagent 2 0 0 0.000 0.000 2 0 0 0.000 0.000
134 shop = electronics 29 0 0 0.000 0.000 15 0 0 0.000 0.000
135 shop = alcohol 19 0 0 0.000 0.000 15 0 0 0.000 0.000
136 shop = jewelry 69 0 0 0.000 0.000 4 0 0 0.000 0.000
137 shop = mall 9 0 1 0.000 0.111 9 0 1 0.000 0.111
138 shop = butcher 17 0 0 0.000 0.000 15 0 0 0.000 0.000
139 shop = cosmetics 14 0 0 0.000 0.000 12 0 0 0.000 0.000
140 craft = shoemaker 7 0 0 0.000 0.000 7 0 0 0.000 0.000
141 amenity = * 413 21 24 0.051 0.058 316 8 12 0.025 0.038
142 shop = * 718 6 5 0.008 0.007 492 3 2 0.006 0.004
143 leisure = * 246 6 7 0.024 0.028 230 5 6 0.022 0.026
144 sport = * 77 3 5 0.039 0.065 68 2 4 0.029 0.059
145 clothes = * 49 0 0 0.000 0.000 36 0 0 0.000 0.000
146 # building 1655 39 139 0.024 0.084 1101 12 91 0.011 0.083
147 building = industrial 57 0 1 0.000 0.018 46 0 1 0.000 0.022
148 building = service 64 0 0 0.000 0.000 55 0 0 0.000 0.000
149 building = retail 94 0 1 0.000 0.011 88 0 1 0.000 0.011
150 building = commercial 35 0 0 0.000 0.000 34 0 0 0.000 0.000
151 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
152 building = public 10 0 0 0.000 0.000 10 0 0 0.000 0.000
153 building = dormitory 23 0 0 0.000 0.000 15 0 0 0.000 0.000
154 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
155 building = * 1358 39 137 0.029 0.101 865 12 91 0.014 0.105
156 # water 165 0 0 0.000 0.000 116 0 0 0.000 0.000
157 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 waterway = stream 11 0 0 0.000 0.000 7 0 0 0.000 0.000
160 waterway = river 27 0 0 0.000 0.000 21 0 0 0.000 0.000
161 waterway = canal 1 0 0 0.000 0.000 1 0 0 0.000 0.000
162 type = waterway 15 0 0 0.000 0.000 15 0 0 0.000 0.000
163 natural = water 99 0 0 0.000 0.000 66 0 0 0.000 0.000
164 natural = spring 12 0 0 0.000 0.000 12 0 0 0.000 0.000
165 tunnel = * 13 0 0 0.000 0.000 10 0 0 0.000 0.000
166 waterway = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
167 water = * 90 0 0 0.000 0.000 60 0 0 0.000 0.000
168 # natural 180 1 5 0.006 0.028 132 1 4 0.008 0.030
169 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 landuse = forest 7 0 0 0.000 0.000 6 0 0 0.000 0.000
172 boundary = * 10 0 1 0.000 0.100 9 0 1 0.000 0.111
173 natural = * 155 1 4 0.006 0.026 110 1 3 0.009 0.027
174 ele = * 15 0 2 0.000 0.133 14 0 1 0.000 0.071
175 # other 210 0 0 0.000 0.000 188 0 0 0.000 0.000
176 # TOTAL 14509 699 1160 0.048 0.080 6862 76 428 0.011 0.062